Open main menu

Castlevania Speedrunning β

Cv1/level4

Revision as of 01:01, 5 October 2021 by KidCharlemagneReturns (talk | contribs) (Beginner route)
Level Details
Game Castlevania
Level sections Stage 10, Stage 11, Stage 12
Level name 4
Previous level Level 3
Next level Level 5

Contents

[Show/Hide] Stage 10

Stage 10

Beginner route

If you want to hold off on learning cave skip, the cave is somewhat straight forward. Simon will land and clunk, holding right to keep moving to the right - jump from the first platform to the second. The candle above the second platform will have a watch, this is useful to get in the habit of grabbing the watch for the cave skip but also to make the level easier.

Jump from the platform to the moving platform and watch for fishmen and bats. If you move consistently from the clunk, you should just beat the fishmen and bats on the moving platform if you keep moving the fishmen will jump up from below behind you and as you approach the gap in between the platforms a bat will appear from the right. This bat as long as you are not jumping should appear at Simon's level and is easy to jump in stride.

Jump up to the next two platforms, once you get to the highest one, break the second candle for the holy water. Drop down to the low platform, wait for the moving platform and whip the first bat that appears. Jump out to the moving platform, if you may or may not have another bat appear mid-jump or a fishman jump out of the water - be prepared, the pattern should be consistent but can be slightly different based on frames lost.

Crouch down so you don't get knocked off of the moving platform by the hanging rocks, and watch for a bat to spawn from the right whip it once you can. Then jump up to the small elevated platform. Wait for the next moving platform, whip any fishmen that pose a threat, get on the moving platform and duck under the next hanging rocks.

The moving platform will move towards another moving platform, jump up to that platform, whip the first candle you come to for five hearts and then throw a holy water at the next candle to get the whip upgrade if you do not have it already. Then jump to the next platform, and the following platform. There is a super troll-y bat after this platform - you can jump and whip or throw a water at it of just wait till it passes over Simon.

Jump from that platform to ground and then jump up the platforms to reach the stairs and exit the cave.

Cave Skip

Long Whip pickup

Recommended to newcomers
(Video link)

No Long Whip pickup (Faster, more difficult)

(Video link)
It might be a good idea to have the two videos above show footage of different frames (so the long whip one showing frame 1 and the short whip one showing frame 2)

  • Aim for 2-frame window, pause buffer if off, refer to backups section
  • Explain top of screen movement
  • Explain optimal jump off of moving platform
  • If wanting to get long whip, grab big hearts for 8+ hearts, then grab long whip off last candle in stage
  • If not, aim to exit the moving platform with less than 8 hearts so that the bat at the end may never drop the long whip
  • If missed cave skip, refer to backups

Cave Skip Setup on Additional Frames

Frames 3 & 4

(Video link)

  • A little harder, but avoid a pause buffer
  • Explain movements, show pictures of frames it works on

Frames 5 & 6

(Video link)

  • Same movements of frames 1 & 2, show pictures

Frame 7

(Video link)

  • Same movements of Frames 3 & 4, more lenient, show pictures

Frames -1 and -2

(Video link)

  • The chain jumps technically work on these two earlier frames as well, though it's not recommended as it's really tight, it's recommended to pause buffer instead. Document anyway, show pictures of working frames.

Backups

Wrong Frame Pause Buffer

(Video link)

Long Whip Cave Skip

(Video link)

  • How to do the cave skip with the long whip

Missed Cave Skip

(Video Link)

[Show/Hide] Stage 11

Long Whip Fleamen Alley

Recommended to newcomers
(Video link)

  • Explanation
  • Fill this sction up with visual cues

Short Whip Fleamen Alley

(Video link)

  • Explanation, get visual cues, blah blah

1-Heart Short Whip Fleaman Alley

(Video link)

  • Only 1 heart is used throughout this screen, plus the additional one on the bone dragon for the double shot. The goal is to preserve 2 hearts for frank so that the potentially lag-inducing big candle in stage 12 doesn't have to be broken.
  • Also refer to this if you need to save up on hearts. If you have an excess, use more holy waters throughout this screen, refer to the section above.

Possibly show some alternate ways of hitting fleamen

[Show/Hide] Stage 12

Simple

Recommended to newcomers
(Video link)

  • Standing whip buffer for bone dragon

Optimal

(Video link)

  • Show both ways in the video, the while falling whip and the pause buffer. Both are fine, it boils down to preference, although with the pause buffer you risk adding an extra tick on the IGT after the orb grab, in certain scenarios.
  • Point out that the big candle should be skipped optimally as it can cause lag (show the heart being grabbed with the pause buffer clip, it being ignored and already having 2 hearts with the landing whip clip)

Backups

Death Recovery

(Video link)

  • Smooth way of recovering from death and picking up the dagger

[Show/Hide] Igor and Frankenstein's Monster

Simple

Recommended to newcomers
(Video link)

  • Explanation, standard holy water fight
  • Orb grab info, mimic level 1 info

Crit

(Video link)

  • Explanation of setup, provide pictures with pixel information, video should show a few timings (or maybe there should be separate videos)

Backups

Axe fight

(Video link)

Dagger fight

(Video link)

Will delete this collapsible once this page is fully done, this video is in the tutorials page anyway

Cave Skip

Tutorial by 2snek