Cv1/general
From Castlevania Speedrunning
Versions List
- US PRG0: Saves 1 frame on most loading screens over US PRG1, for a total of about a third of a second over the course of an Any% run. Unfortunately, this version is very prone to random crashes, particularly in areas with a lot of sprites on screen such as stage 15.
- US PRG1: As outlined above, loading times are slightly slower than PRG0 but it's not subject to random crashes.
- 1993 FC Re-Release: Loading times are nearly the same as US PRG1, but it saves 6 frames after each orb grab, for a total of half a second throughout an Any% run. Additionally, hearts count down faster at the end of a stage (2 frames per heart vs. 8 frame per heart on US PRG1). This is the fastest version available.
- Original FDS Releases: As they are on FDS, they present very long loading times.
The 2019 Anniversary Collection contains versions US PRG0 and the 1993 FC Re-Release.
To distinguish between a PRG0 and a PRG1 cartridge, look on the back and see what the sticker says. If it says REV-A, it's PRG1, otherwise it's PRG0. Other identicators are the Nintendo Seal of Quality on the front sticker (If black it's PRG0, if white it's PRG1) and the circuit board itself:
Timing
Time starts upon gaining control of Simon, and ends upon grabbing the orb at the end of level 6.
- The exact starting frame is the frame Simon touches the ground in stage 01, or the second non-black frame after the intro scene.
- The offset to be used from the start press on title screen is -9.517 (572 frames @60.098Hz)
- The exact ending frame is the second consecutive frame the orb disappears if grabbed as soon as it spawns, or the frame the orb disappears if grabbed after it spawns.
Categories
- Any% - Beats the game as fast as possible.
- Whip Only - Beats the game without the use of subweapons.
- Low% - Beats the game without the use of subweapons, whip upgrades, or special items such as potions, rosaries, or pork chops.
- Easy Mode - Beats the game on The FC version's Easy Mode.
- 2-loop - Beats the game, then beats the Second Loop (Hard Mode).