SOTN Maria All Bosses

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Maria Tech

This is an extensive list of the different properties each move has. Not everything is used in the speedrun.

Projectile Attack

  • Level 1 (default, no charge)
    • This is the only one that can be shot downwards
  • Level 3 Fireball
    • Recovery can be cancelled with a slide
  • Level 4 Laser Beam
    • Also provides a shield that can stop enemy projectiles

Flying Kick

MariaFrontKick.png
F.pngF.pngSatc.png
  • Puts you in direction lock if not cancelled
  • Nullifies landing recovery
  • Hold Jump to increase height gained from the backflip

Uppercut

D.pngU.pngSatb.png

  • To do diagonal super jump from the ground. Input Down, Up, Down Left/Right.
  • Let go of the D-pad at the right time to preserve momentum

Dive Kick

Can only be performed after when you don't have any extra mid-air jumps.

MariaDiveKick.png
  • Can be cancelled into subweapon
    • Preserves momentum
    • Helps eliminate landing recovery if timed properly
    • Enables other aerial action such as another dive kick or another super jump.
  • You will slide across the floor if you do it after a Front Kick.
  • Input is preserved for long enough to allow you to go into a high jump afterwards

Slide

MariaSlide.png

Optimal movement. Timing the input near the recovery animation to chain slides tends to be better than mashing.

  • Needs the right spacing for it to kill enemies
  • Ideal movement when you cast Level 3 Fireball
  • Input is preserved for long enough that you can chain this into an uppercut if you do it to go off the edge of a platform

Area Strats

Entrance

The fastest strategy here is to use Maria's level 3 fireball and chain slides. Keep in mind that this does make this section more RNG-heavy though. For a more conservative strategy, simply do Flying Kicks buffering them whenever you can.

Alchemy Lab

If doing the dive kick into diagonal uppercut is too difficult, you can set up the uppercut by just doing 4 slides.

Marble Gallery

Clock rush is slightly different in the Saturn version because it utilizes the system clock.

Olrox's Quarters

Buffer the Axe throw to reduce landing recovery

Royal Chapel

Careful not to go past the Book. Make sure to end the Front Kick early by holding the opposite direction.

Boss Strats

Slogra & Gaibon

There are essentially 3 viable strategies you can use depending on your skill level:

  • Dragonbreath Spell
  • Guardian Knuckle Combo
  • Axe + Uppercut

Olrox

Seryuu is the go-to strategy here

Hippogryph

To improve your chances of getting a quick kill, hold the Jump button after the uppercut, this will make Maria "float" for a little while, improving damage output from Four Beasts and the Book.

Skeleton Leader Enter the boss room with a flying kick to trigger the fight as quickly as possible then just use two books while Four Beasts is still active and keep kicking him until the fight is over.

Karasuman

You can get a faster kill by using the Book and quickly doing the Dragonbreath Spell

Lesser Demon

You can either use the book with Four Beasts or throw two crosses from a specific spot.

Scylla

Wyrm - Cross is faster Body - Level 4 shot typically kills her, but if it doesn't you just need to use subweapon

Cerberus