SOTN/Maria
From Castlevania Speedrunning
Revision as of 16:29, 24 January 2023 by TalicZealot (talk | contribs)
Maria Renard | |
---|---|
platforms | Sega Saturn |
categories | Any% |
All Bosses |
Maria plays in a similar way to richter. All of her moves are unlocked at the start and the routes are similar. Unlike Richter she is much more resilient and can take a few hits without issues, allowing her to utilize damage boosts and some more room for mistakes. Console and emulator runs are separated into different categories due to a severe difference in performance.
Contents
Character Information
- HP: 200
- MP: 200
- MP regenerates at a rate of 1 MP per 16 frames.
- HP gained per HP max up: 10
Special Moves
Move | Input | MP cost | Damage | Total frames | Invincible frames | Notes |
---|---|---|---|---|---|---|
Front Kick | (hold) | 0 | 45 | 60 | 0 | Hold back to end the move sooner. Can also initiate run and move with then |
Uppercut | 4 | 80 | 46 | 0 | Can adjust the forward momentum of diagonal uppercuts by holding forward. | |
Slide | (hold) | 0 | 20 | 39 | 0 | Can be chained after 27 frames. |
Byakko | 100 | 40 | ||||
Guardian Knuckle | 40 | 50 | ||||
Seiryuu | File:Qcb.png | 120 | 25 | |||
Four Beasts | 150 | Charge up for 32+ frames. Doubles the damage of Front Kick, Uppercut and Slide. | ||||
Suzaku | 60 | |||||
Genbu | 80 |
Techniques
Move | Input | Notes |
---|---|---|
Diving Uppercut | Must be in the air and have executed all remaining jumps. |
- Kicking after divekick extends the horizontal momentum.
Skips
Categories
Video Tutorials
Speed Values
horizontal speed values | |
---|---|
walking / jumping | 1.5 |
running | 2.75 |
slide optimal AVG | 4.5 |
slide TOP | 6.5 |
front kick AVG | 4.2 |
front kick TOP | 6.5 |
dive kick AVG | 5.0 |
dive kick TOP | 5.5 |
uppercut diagonal | 4.8 |