Difference between revisions of "SOTN/Maria"
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|style="background-color:#252525;"| | |style="background-color:#252525;"| | ||
|style="background-color:#252525;"|Doubles the damage of Front Kick, Uppercut and Slide. | |style="background-color:#252525;"|Doubles the damage of Front Kick, Uppercut and Slide. | ||
| + | |- | ||
| + | |style="background-color:#252525;"|Suzaku | ||
| + | |style="background-color:#252525;"|[[file:SotnArrowU.png]][[file:SotnArrow9.png]][[file:SotnArrowR.png]][[file:SotnArrow3.png]][[file:SotnArrowD.png]]+ <span style=" | ||
| + | color: white; | ||
| + | font-weight: bold; | ||
| + | font-size: 20px; | ||
| + | text-shadow: | ||
| + | -1px -1px 0 #000, | ||
| + | 1px -1px 0 #000, | ||
| + | -1px 1px 0 #000, | ||
| + | 1px 1px 0 #000; ">ATK</span> | ||
| + | |style="background-color:#252525;"| | ||
| + | |style="background-color:#252525;"| | ||
| + | |style="background-color:#252525;"| | ||
| + | |style="background-color:#252525;"| | ||
| + | |style="background-color:#252525;"| | ||
| + | |- | ||
| + | |style="background-color:#252525;"|Genbu | ||
| + | |style="background-color:#252525;"|[[file:SotnArrowL.png]][[file:SotnArrow7.png]][[file:SotnArrowU.png]][[file:SotnArrow9.png]][[file:SotnArrowR.png]]+ <span style=" | ||
| + | color: white; | ||
| + | font-weight: bold; | ||
| + | font-size: 20px; | ||
| + | text-shadow: | ||
| + | -1px -1px 0 #000, | ||
| + | 1px -1px 0 #000, | ||
| + | -1px 1px 0 #000, | ||
| + | 1px 1px 0 #000; ">ATK</span> | ||
| + | |style="background-color:#252525;"| | ||
| + | |style="background-color:#252525;"| | ||
| + | |style="background-color:#252525;"| | ||
| + | |style="background-color:#252525;"| | ||
| + | |style="background-color:#252525;"| | ||
|} | |} | ||
Revision as of 22:06, 1 March 2020
| Maria Renard | |
|---|---|
| platforms | Sega Saturn |
| categories | Any% |
| All Bosses | |
Maria plays in a similar way to richter. All of her moves are unlocked at the start and the routes are similar. Unlike Richter she is much more resilient and can take a few hits without issues, allowing her to utilize damage boosts and some more room for mistakes. Console and emulator runs are separated into different categories due to a severe difference in performance.
Contents
Character Information
- HP: ~200
- MP: ~60
- MP regenerates at a rate of around 1 MP per 48 frames.
- HP gained per HP max up: 10
Special Moves
Techniques
| Move | Input | Notes |
|---|---|---|
| Diving Uppercut | Must be in the air and have executed all remaining jumps. |
- Kicking after divekick extends the horizontal momentum.
Skips
Categories
Video Tutorials
Speed Values
| horizontal speed values | |
|---|---|
| walking / jumping | 1.5 |
| running | 2.75 |
| slide optimal AVG | 4.5 |
| slide TOP | 6.5 |
| front kick AVG | 4.2 |
| front kick TOP | 6.5 |
| dive kick AVG | 5.0 |
| dive kick TOP | 5.5 |
| uppercut diagonal | 4.8 |