Difference between revisions of "Cv4/stageA"
From Castlevania Speedrunning
								
												
				| Bogaabogaa (talk | contribs) | Bogaabogaa (talk | contribs)   (→First Climb A Despawn Gear Nobs) | ||
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| ==Optimal Strats== | ==Optimal Strats== | ||
| egm-qaXMOJM | egm-qaXMOJM | ||
| − | ===First  | + | ===First climb Stage A despawn Gear Nobs=== | 
| {{#ev:youtube|egm-qaXMOJM|560||}} | {{#ev:youtube|egm-qaXMOJM|560||}} | ||
| Note: This reduces lag. | Note: This reduces lag. | ||
| − | + | ||
| ===Bad Gear Push Explained=== | ===Bad Gear Push Explained=== | ||
| {{#ev:youtube|vW_F6MbgUGk|560||}} | {{#ev:youtube|vW_F6MbgUGk|560||}} | ||
Revision as of 21:13, 18 May 2019
|  | |
| Game | Super Castlevania IV | 
|---|---|
| Level sections | A-1, A-2 | 
| Level name | Clock Tower | 
| Previous level | Stage 9 | 
| Next level | Stage B | 
Contents
General Stage Information
- The biggest time loss/save comes from the Mummy whose spawns are random. The best outcome is a 1 cycle in which he would spawn from either the far left or far right of the screen.
- Each cycle costs (?)
 
Safe
Optimal Strats
egm-qaXMOJM
First climb Stage A despawn Gear Nobs
Note: This reduces lag.
Bad Gear Push Explained
A Rushed explanation what you need to know for a early first Ring grab in the second climb A
Stage A-1-3: Setup for 1st Ring Glitch (Ver. 1)
Stage A-1-3: Setup for 2nd Ring Glitch (Ver. 1)
Stage A-1-3: Setup for 2nd Ring Glitch (Ver. 2)
1 Cycle Mummy Strats
Left Side
Right Side
Notes:
- For both of these videos, these are best scenarios. Mummy can give fireballs as an attack instead of bandage and positioning will have to change.
