Difference between revisions of "SOTN/Maria"

From Castlevania Speedrunning
Jump to: navigation, search
Line 47: Line 47:
 
|style="background-color:#252525;"|0
 
|style="background-color:#252525;"|0
 
|style="background-color:#252525;"|
 
|style="background-color:#252525;"|
|}
 
 
{| class="wikitable"
 
!width="140"|Move
 
!width="440"|Input
 
!MP cost
 
!Damage
 
!Total frames
 
!Invincible frames
 
!Notes
 
 
|-
 
|-
 
|style="background-color:#252525;"|Uppercut
 
|style="background-color:#252525;"|Uppercut
Line 73: Line 63:
 
|style="background-color:#252525;"|0
 
|style="background-color:#252525;"|0
 
|style="background-color:#252525;"|
 
|style="background-color:#252525;"|
|}
 
 
{| class="wikitable"
 
!width="140"|Move
 
!width="440"|Input
 
!MP cost
 
!Damage
 
!Total frames
 
!Invincible frames
 
!Notes
 
 
|-
 
|-
 
|style="background-color:#252525;"|Slide
 
|style="background-color:#252525;"|Slide
Line 99: Line 79:
 
|style="background-color:#252525;"|0
 
|style="background-color:#252525;"|0
 
|style="background-color:#252525;"| Can be chained after 27 frames.
 
|style="background-color:#252525;"| Can be chained after 27 frames.
|}
 
 
{| class="wikitable"
 
!width="140"|Move
 
!width="440"|Input
 
!MP cost
 
!Damage
 
!Notes
 
 
|-
 
|-
 
|style="background-color:#252525;"|Byakko
 
|style="background-color:#252525;"|Byakko
Line 121: Line 93:
 
|style="background-color:#252525;"|40
 
|style="background-color:#252525;"|40
 
|style="background-color:#252525;"|
 
|style="background-color:#252525;"|
|}
+
|style="background-color:#252525;"|
 
+
|style="background-color:#252525;"|
{| class="wikitable"
 
!width="140"|Move
 
!width="440"|Input
 
!MP cost
 
!Damage
 
!Notes
 
 
|-
 
|-
 
|style="background-color:#252525;"|Guardian Knuckle
 
|style="background-color:#252525;"|Guardian Knuckle
Line 143: Line 109:
 
|style="background-color:#252525;"|50
 
|style="background-color:#252525;"|50
 
|style="background-color:#252525;"|
 
|style="background-color:#252525;"|
|}
+
|style="background-color:#252525;"|
 
+
|style="background-color:#252525;"|
{| class="wikitable"
 
!width="140"|Move
 
!width="440"|Input
 
!MP cost
 
!Damage
 
!Notes
 
 
|-
 
|-
 
|style="background-color:#252525;"|Seiryuu
 
|style="background-color:#252525;"|Seiryuu
Line 165: Line 125:
 
|style="background-color:#252525;"|25
 
|style="background-color:#252525;"|25
 
|style="background-color:#252525;"|
 
|style="background-color:#252525;"|
|}
+
|style="background-color:#252525;"|
 
+
|style="background-color:#252525;"|
{| class="wikitable"
 
!width="140"|Move
 
!width="440"|Input
 
!MP cost
 
!Notes
 
 
|-
 
|-
 
|style="background-color:#252525;"|Four Beasts
 
|style="background-color:#252525;"|Four Beasts
Line 184: Line 139:
 
1px 1px 0 #000; ">ATK</span>
 
1px 1px 0 #000; ">ATK</span>
 
|style="background-color:#252525;"|43
 
|style="background-color:#252525;"|43
 +
|style="background-color:#252525;"|
 +
|style="background-color:#252525;"|
 +
|style="background-color:#252525;"|
 
|style="background-color:#252525;"|Doubles the damage of Front Kick, Uppercut and Slide.
 
|style="background-color:#252525;"|Doubles the damage of Front Kick, Uppercut and Slide.
 
|}
 
|}

Revision as of 06:30, 18 June 2018

Maria Renard
SotnMaria.jpg
platforms Sega Saturn
categories Any%
All Bosses

Maria plays in a similar way to richter. All of her moves are unlocked at the start and the routes are similar. Unlike Richter she is much more resilient and can take a few hits without issues, allowing her to utilize damage boosts and some more room for mistakes. Console and emulator runs are separated into different categories due to a severe difference in performance.

Character Information

  • HP: ~200
  • MP: ~60
  • MP regenerates at a rate of around 1 MP per 48 frames.
  • HP gained per HP max up: 10

Special Moves

Move Input MP cost Damage Total frames Invincible frames Notes
Front Kick SotnArrowR.pngSotnArrowR.png+ KICK 1 45 60 0
Uppercut SotnArrowD.pngSotnArrowU.png + JMP 2 80 46 0
Slide SotnArrowD.png(hold) + JMP 1 20 39 0 Can be chained after 27 frames.
Byakko SotnArrowU.pngSotnArrowD.pngSotnArrow3.pngSotnArrowR.png+ SHOT 30 40
Guardian Knuckle SotnArrowD.pngSotnArrow3.pngSotnArrowR.png+ SHOT 12 50
Seiryuu SotnArrowL.pngSotnArrowR.pngSotnArrow3.pngSotnArrowD.pngSotnArrow1.pngSotnArrowL.pngSotnArrowR.png+ ATK 35 25
Four Beasts SotnArrowU.pngSotnArrow9.pngSotnArrowR.pngSotnArrow3.pngSotnArrowD.pngSotnArrow1.pngSotnArrowL.pngSotnArrow7.pngSotnArrowU.png(Charge)+ SotnArrowD.png + ATK 43 Doubles the damage of Front Kick, Uppercut and Slide.

Techniques

Move Input Notes
Diving Uppercut SotnArrowD.png + JMP + SotnArrowU.png + JMP Must be in the air and have executed all remaining jumps.
  • Kicking after divekick extends the horizontal momentum.

Skips

Categories

Video Tutorials

Speed Values

horizontal speed values
walking / jumping 1.5
running 2.75
slide optimal AVG 4.5
slide TOP 6.5
front kick AVG 4.2
front kick TOP 6.5
dive kick AVG 5.0
dive kick TOP 5.5
uppercut diagonal 4.8