Difference between revisions of "SOTN/Richter"

From Castlevania Speedrunning
Jump to: navigation, search
Line 36: Line 36:
 
|-
 
|-
 
|style="background-color:#252525;"|Airslash / Blade Dash
 
|style="background-color:#252525;"|Airslash / Blade Dash
|style="background-color:#252525;"|[[file:SotnArrowU.png]]+[[file:SotnArrowD.png]]+[[file:SotnArrow3.png]]+ <span style="
+
|style="background-color:#252525;"|[[file:SotnArrowU.png]][[file:SotnArrowD.png]][[file:SotnArrow3.png]]+ <span style="
 
color: white;
 
color: white;
 
font-weight: bold;
 
font-weight: bold;
Line 61: Line 61:
 
|-
 
|-
 
|style="background-color:#252525;"|Uppercut
 
|style="background-color:#252525;"|Uppercut
|style="background-color:#252525;"|[[file:SotnArrowD.png]]+[[file:SotnArrowU.png]] + <span style="
+
|style="background-color:#252525;"|[[file:SotnArrowD.png]][[file:SotnArrowU.png]] + <span style="
 
color: white;
 
color: white;
 
font-weight: bold;
 
font-weight: bold;
Line 73: Line 73:
 
|style="background-color:#252525;"|46
 
|style="background-color:#252525;"|46
 
|style="background-color:#252525;"|0
 
|style="background-color:#252525;"|0
|style="background-color:#252525;"|Cannot execute special moves for 4 frames after ceiling bonk.
+
|style="background-color:#252525;"|Cannot execute special moves for 4 frames after ceiling bonk. Up input can be a diagonal when airborne.
 
|}
 
|}
  
Line 163: Line 163:
 
!Move
 
!Move
 
!Input
 
!Input
!Damage
 
!Total frames
 
!Invincible frames
 
 
!Notes
 
!Notes
 
|-
 
|-
 
|style="background-color:#252525;"|Rising Airslash
 
|style="background-color:#252525;"|Rising Airslash
|style="background-color:#252525;"|[[file:SotnArrowU.png]]+[[file:SotnArrowD.png]]+[[file:SotnArrow3.png]]+ <span style="
+
|style="background-color:#252525;"|[[file:SotnArrowU.png]][[file:SotnArrowD.png]][[file:SotnArrow3.png]]+ <span style="
 
color: white;
 
color: white;
 
font-weight: bold;
 
font-weight: bold;
Line 186: Line 183:
 
-1px 1px 0 #000,
 
-1px 1px 0 #000,
 
1px 1px 0 #000; ">ATK</span>
 
1px 1px 0 #000; ">ATK</span>
|style="background-color:#252525;"|80
 
|style="background-color:#252525;"|34
 
|style="background-color:#252525;"|33
 
 
|style="background-color:#252525;"|Removes direction lock state.
 
|style="background-color:#252525;"|Removes direction lock state.
 
|}
 
|}
Line 195: Line 189:
 
!Move
 
!Move
 
!Input
 
!Input
!Damage
 
!Total frames
 
!Invincible frames
 
 
!Notes
 
!Notes
 
|-
 
|-
 
|style="background-color:#252525;"|Instant Airborne Airslash
 
|style="background-color:#252525;"|Instant Airborne Airslash
|style="background-color:#252525;"|[[file:SotnArrowU.png]]+[[file:SotnArrowD.png]]+[[file:SotnArrow3.png]]+ <span style="
+
|style="background-color:#252525;"|[[file:SotnArrowU.png]][[file:SotnArrowD.png]][[file:SotnArrow3.png]]+ <span style="
 
color: white;
 
color: white;
 
font-weight: bold;
 
font-weight: bold;
Line 226: Line 217:
 
-1px 1px 0 #000,
 
-1px 1px 0 #000,
 
1px 1px 0 #000; ">ATK</span>
 
1px 1px 0 #000; ">ATK</span>
|style="background-color:#252525;"|80
 
|style="background-color:#252525;"|34
 
|style="background-color:#252525;"|33
 
 
|style="background-color:#252525;"|You can adjust height with the gap between jump and attack.
 
|style="background-color:#252525;"|You can adjust height with the gap between jump and attack.
 
|}
 
|}
Line 236: Line 224:
 
!Input
 
!Input
 
!Alternative Input
 
!Alternative Input
!Damage
 
!Total frames
 
!Invincible frames
 
 
!Notes
 
!Notes
 
|-
 
|-
 
|style="background-color:#252525;"|Sliding Airslash
 
|style="background-color:#252525;"|Sliding Airslash
|style="background-color:#252525;"|[[file:SotnArrowU.png]]+[[file:SotnArrowD.png]]+[[file:SotnArrow3.png]](hold) + <span style="
+
|style="background-color:#252525;"|[[file:SotnArrowU.png]][[file:SotnArrowD.png]][[file:SotnArrow3.png]](hold) + <span style="
 
color: white;
 
color: white;
 
font-weight: bold;
 
font-weight: bold;
Line 276: Line 261:
 
-1px 1px 0 #000,
 
-1px 1px 0 #000,
 
1px 1px 0 #000; ">ATK</span>
 
1px 1px 0 #000; ">ATK</span>
|style="background-color:#252525;"|80
 
|style="background-color:#252525;"|34
 
|style="background-color:#252525;"|33
 
 
|style="background-color:#252525;"|Slide off a ledge and airslash immediately after. Can slide in one direction and airslash the opposite way.
 
|style="background-color:#252525;"|Slide off a ledge and airslash immediately after. Can slide in one direction and airslash the opposite way.
 
|}
 
|}

Revision as of 07:45, 15 June 2018

Richter Belmont
SotnRichter.png
platforms XBLA
PlayStation
categories Any%
All Bosses

Richter speedruns revolve around execution. This page includes information on the character, his special moves and some of the advanced tricks that can be performed.


Character Information

  • Base Hit Points: 50
  • HP gained per HP Max UP: 10
  • Defense: 0
  • Second castle damage multiplier: 2x

Special Moves

SotnArislash.gif

Move Input Damage Total frames Invincible frames Notes
Airslash / Blade Dash SotnArrowU.pngSotnArrowD.pngSotnArrow3.png+ ATK 80 34 33 Ignores airslash motion inputs for 18 frames. Can be chained when airborne. Can jump in a 6 frame window after an airslash.

SotnRichUpper.png

Move Input Damage Total frames Invincible frames Notes
Uppercut SotnArrowD.pngSotnArrowU.png + JMP 80 46 0 Cannot execute special moves for 4 frames after ceiling bonk. Up input can be a diagonal when airborne.

SotnRichSlide.png

Move Input Damage Total frames Invincible frames Notes
Slide SotnArrowD.png(hold) + JMP 20 46 0 Can be chain-canceled into itself after 14 frames.

SotnRichVault.png

Move Input Damage Total frames Invincible frames Notes
Slide Kick / Vault Kick SotnArrowD.png(hold) + JMP + JMP 20 46 0 Hold ATK to perform a backflip after hit. Hold ATK + JMP to perform a high backflip after hit.

Techniques

Move Input Notes
Rising Airslash SotnArrowU.pngSotnArrowD.pngSotnArrow3.png+ JMP + ATK Removes direction lock state.
Move Input Notes
Instant Airborne Airslash SotnArrowU.pngSotnArrowD.pngSotnArrow3.png+ NEUTRAL + JMP + ATK You can adjust height with the gap between jump and attack.
Move Input Alternative Input Notes
Sliding Airslash SotnArrowU.pngSotnArrowD.pngSotnArrow3.png(hold) + JMP + ATK SotnArrowU.png+SotnArrowD.png(hold) + JMP + SotnArrow3.png + ATK Slide off a ledge and airslash immediately after. Can slide in one direction and airslash the opposite way.

Skips

Categories

Video Tutorials

Speed Values

horizontal speed values vertical speed values
walking 1.25 uppercut with scroll lock 4.0 UP
damage boost 1.25 damage boost TOP 3.0 UP
jumping 1.25 jump TOP 5.8 UP
uppercut 1.25 uppercut 7.5 UP
backflip 1.5 backflip TOP 4.5 UP
run 2.3
fall 0.8 falling TOP 7.0 DOWN
blade dash TOP 5.2
slide TOP 5.8 zipping 32.0 DOWN
slide kick TOP 6.1 slide kick flip TOP 4.8 UP
blade dash optimal AVERAGE 3.5
slide optimal AVERAGE 4.5