Difference between revisions of "SOTN/Richter"
From Castlevania Speedrunning
TalicZealot (talk | contribs) (Created page with "{| class="wikitable floatright" !colspan="2"|Richter Belmont |- !colspan="2"|180px |- |rowspan="2"|platforms |XBLA |- |PlayStation |- |rowspan="2"|cat...") |
TalicZealot (talk | contribs) |
||
Line 14: | Line 14: | ||
|All Bosses | |All Bosses | ||
|} | |} | ||
+ | |||
+ | Richter speedruns revolve around execution. This page includes information on the character, his special moves and some of the advanced tricks that can be performed. | ||
Line 82: | Line 84: | ||
== Special Moves == | == Special Moves == | ||
+ | [[file:SotnArislash.gif]] | ||
+ | {| class="wikitable" | ||
+ | !Move | ||
+ | !Input | ||
+ | !Damage | ||
+ | !Total frames | ||
+ | !Invincible frames | ||
+ | !Notes | ||
+ | |- | ||
+ | |style="background-color:#252525;"|Airslash / Blade Dash | ||
+ | |style="background-color:#252525;"|[[file:SotnArrowU.png]]+[[file:SotnArrowD.png]]+[[file:SotnArrow3.png]]+ <span style=" | ||
+ | color: white; | ||
+ | font-weight: bold; | ||
+ | font-size: 20px; | ||
+ | text-shadow: | ||
+ | -1px -1px 0 #000, | ||
+ | 1px -1px 0 #000, | ||
+ | -1px 1px 0 #000, | ||
+ | 1px 1px 0 #000; ">ATK</span> | ||
+ | |style="background-color:#252525;"|80 | ||
+ | |style="background-color:#252525;"|34 | ||
+ | |style="background-color:#252525;"|33 | ||
+ | |style="background-color:#252525;"|Ignores airslash motion inputs for 18 frames. Can be chained when airborne. Can jump in a 6 frame window after an airslash. | ||
+ | |} | ||
+ | |||
+ | [[file:SotnRichUpper.png]] | ||
+ | {| class="wikitable" | ||
+ | !Move | ||
+ | !Input | ||
+ | !Damage | ||
+ | !Total frames | ||
+ | !Invincible frames | ||
+ | !Notes | ||
+ | |- | ||
+ | |style="background-color:#252525;"|Uppercut | ||
+ | |style="background-color:#252525;"|[[file:SotnArrowD.png]]+[[file:SotnArrowU.png]] + <span style=" | ||
+ | color: white; | ||
+ | font-weight: bold; | ||
+ | font-size: 20px; | ||
+ | text-shadow: | ||
+ | -1px -1px 0 #000, | ||
+ | 1px -1px 0 #000, | ||
+ | -1px 1px 0 #000, | ||
+ | 1px 1px 0 #000; ">JMP</span> | ||
+ | |style="background-color:#252525;"|80 | ||
+ | |style="background-color:#252525;"|46 | ||
+ | |style="background-color:#252525;"|0 | ||
+ | |style="background-color:#252525;"|Cannot execute special moves for 4 frames after ceiling bonk. | ||
+ | |} | ||
+ | |||
+ | [[file:SotnRichSlide.png]] | ||
+ | {| class="wikitable" | ||
+ | !Move | ||
+ | !Input | ||
+ | !Damage | ||
+ | !Total frames | ||
+ | !Invincible frames | ||
+ | !Notes | ||
+ | |- | ||
+ | |style="background-color:#252525;"|Slide | ||
+ | |style="background-color:#252525;"|[[file:SotnArrowD.png]](hold) + <span style=" | ||
+ | color: white; | ||
+ | font-weight: bold; | ||
+ | font-size: 20px; | ||
+ | text-shadow: | ||
+ | -1px -1px 0 #000, | ||
+ | 1px -1px 0 #000, | ||
+ | -1px 1px 0 #000, | ||
+ | 1px 1px 0 #000; ">JMP</span> | ||
+ | |style="background-color:#252525;"|20 | ||
+ | |style="background-color:#252525;"|46 | ||
+ | |style="background-color:#252525;"|0 | ||
+ | |style="background-color:#252525;"|Can be chain-canceled into itself after 14 frames. | ||
+ | |} | ||
+ | [[file:SotnRichVault.png]] | ||
{| class="wikitable" | {| class="wikitable" | ||
!Move | !Move | ||
!Input | !Input | ||
+ | !Damage | ||
!Total frames | !Total frames | ||
!Invincible frames | !Invincible frames | ||
− | ! | + | !Notes |
|- | |- | ||
− | | | + | |style="background-color:#252525;"|Slide Kick / Vault Kick |
− | | | + | |style="background-color:#252525;"|[[file:SotnArrowD.png]](hold) + <span style=" |
− | | | + | color: white; |
− | | | + | font-weight: bold; |
− | | | + | font-size: 20px; |
+ | text-shadow: | ||
+ | -1px -1px 0 #000, | ||
+ | 1px -1px 0 #000, | ||
+ | -1px 1px 0 #000, | ||
+ | 1px 1px 0 #000; ">JMP</span> + <span style=" | ||
+ | color: white; | ||
+ | font-weight: bold; | ||
+ | font-size: 20px; | ||
+ | text-shadow: | ||
+ | -1px -1px 0 #000, | ||
+ | 1px -1px 0 #000, | ||
+ | -1px 1px 0 #000, | ||
+ | 1px 1px 0 #000; ">JMP</span> | ||
+ | |style="background-color:#252525;"|20 | ||
+ | |style="background-color:#252525;"|46 | ||
+ | |style="background-color:#252525;"|0 | ||
+ | |style="background-color:#252525;"|Hold <span style=" | ||
+ | color: white; | ||
+ | font-weight: bold; | ||
+ | font-size: 20px; | ||
+ | text-shadow: | ||
+ | -1px -1px 0 #000, | ||
+ | 1px -1px 0 #000, | ||
+ | -1px 1px 0 #000, | ||
+ | 1px 1px 0 #000; ">ATK</span> to perform a backflip after hit. Hold <span style=" | ||
+ | color: white; | ||
+ | font-weight: bold; | ||
+ | font-size: 20px; | ||
+ | text-shadow: | ||
+ | -1px -1px 0 #000, | ||
+ | 1px -1px 0 #000, | ||
+ | -1px 1px 0 #000, | ||
+ | 1px 1px 0 #000; ">ATK</span> + <span style=" | ||
+ | color: white; | ||
+ | font-weight: bold; | ||
+ | font-size: 20px; | ||
+ | text-shadow: | ||
+ | -1px -1px 0 #000, | ||
+ | 1px -1px 0 #000, | ||
+ | -1px 1px 0 #000, | ||
+ | 1px 1px 0 #000; ">JMP</span> to perform a high backflip after hit. | ||
|} | |} | ||
== Tricks == | == Tricks == | ||
== Categories == | == Categories == | ||
+ | == Video Tutorials == | ||
+ | Turbo Tutorials: Castlevania: Symphony of the Night Any% (0.2.1.1 Basic Richter Mechanics) | ||
+ | {{#ev:youtube|L9AOtkhWThQ|560}} | ||
+ | Turbo Tutorials: Castlevania: Symphony of the Night Any% (0.2.3.1 Richter Advanced Mechanics) | ||
+ | {{#ev:youtube|EqcV4My9_6g|560}} |
Revision as of 13:32, 13 June 2018
Richter Belmont | |
---|---|
platforms | XBLA |
PlayStation | |
categories | Any% |
All Bosses |
Richter speedruns revolve around execution. This page includes information on the character, his special moves and some of the advanced tricks that can be performed.
Character Information
- Base Hit Points: 50
- HP gained per HP Max UP: 10
- Defense: 0
- Second castle damage multiplier: 2x
horizontal speed values | vertical speed values | ||
---|---|---|---|
walking | 1.25 | uppercut with scroll lock | 4.0 UP |
damage boost | 1.25 | damage boost TOP | 3.0 UP |
jumping | 1.25 | jump TOP | 5.8 UP |
uppercut | 1.25 | uppercut | 7.5 UP |
backflip | 1.5 | backflip TOP | 4.5 UP |
run | 2.3 | ||
fall | 0.8 | falling TOP | 7.0 DOWN |
blade dash TOP | 5.2 | ||
slide TOP | 5.8 | zipping | 32.0 DOWN |
slide kick TOP | 6.1 | slide kick flip TOP | 4.8 UP |
blade dash optimal AVERAGE | 3.5 | ||
slide optimal AVERAGE | 4.5 |
Special Moves
Move | Input | Damage | Total frames | Invincible frames | Notes |
---|---|---|---|---|---|
Uppercut | + + JMP | 80 | 46 | 0 | Cannot execute special moves for 4 frames after ceiling bonk. |
Move | Input | Damage | Total frames | Invincible frames | Notes |
---|---|---|---|---|---|
Slide | (hold) + JMP | 20 | 46 | 0 | Can be chain-canceled into itself after 14 frames. |
Tricks
Categories
Video Tutorials
Turbo Tutorials: Castlevania: Symphony of the Night Any% (0.2.1.1 Basic Richter Mechanics)
Turbo Tutorials: Castlevania: Symphony of the Night Any% (0.2.3.1 Richter Advanced Mechanics)