Difference between revisions of "SOTN/Richter"
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TalicZealot (talk | contribs) (Created page with "{| class="wikitable floatright" !colspan="2"|Richter Belmont |- !colspan="2"|180px |- |rowspan="2"|platforms |XBLA |- |PlayStation |- |rowspan="2"|cat...") |
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|All Bosses | |All Bosses | ||
|} | |} | ||
| + | |||
| + | Richter speedruns revolve around execution. This page includes information on the character, his special moves and some of the advanced tricks that can be performed. | ||
| Line 82: | Line 84: | ||
== Special Moves == | == Special Moves == | ||
| + | [[file:SotnArislash.gif]] | ||
| + | {| class="wikitable" | ||
| + | !Move | ||
| + | !Input | ||
| + | !Damage | ||
| + | !Total frames | ||
| + | !Invincible frames | ||
| + | !Notes | ||
| + | |- | ||
| + | |style="background-color:#252525;"|Airslash / Blade Dash | ||
| + | |style="background-color:#252525;"|[[file:SotnArrowU.png]]+[[file:SotnArrowD.png]]+[[file:SotnArrow3.png]]+ <span style=" | ||
| + | color: white; | ||
| + | font-weight: bold; | ||
| + | font-size: 20px; | ||
| + | text-shadow: | ||
| + | -1px -1px 0 #000, | ||
| + | 1px -1px 0 #000, | ||
| + | -1px 1px 0 #000, | ||
| + | 1px 1px 0 #000; ">ATK</span> | ||
| + | |style="background-color:#252525;"|80 | ||
| + | |style="background-color:#252525;"|34 | ||
| + | |style="background-color:#252525;"|33 | ||
| + | |style="background-color:#252525;"|Ignores airslash motion inputs for 18 frames. Can be chained when airborne. Can jump in a 6 frame window after an airslash. | ||
| + | |} | ||
| + | |||
| + | [[file:SotnRichUpper.png]] | ||
| + | {| class="wikitable" | ||
| + | !Move | ||
| + | !Input | ||
| + | !Damage | ||
| + | !Total frames | ||
| + | !Invincible frames | ||
| + | !Notes | ||
| + | |- | ||
| + | |style="background-color:#252525;"|Uppercut | ||
| + | |style="background-color:#252525;"|[[file:SotnArrowD.png]]+[[file:SotnArrowU.png]] + <span style=" | ||
| + | color: white; | ||
| + | font-weight: bold; | ||
| + | font-size: 20px; | ||
| + | text-shadow: | ||
| + | -1px -1px 0 #000, | ||
| + | 1px -1px 0 #000, | ||
| + | -1px 1px 0 #000, | ||
| + | 1px 1px 0 #000; ">JMP</span> | ||
| + | |style="background-color:#252525;"|80 | ||
| + | |style="background-color:#252525;"|46 | ||
| + | |style="background-color:#252525;"|0 | ||
| + | |style="background-color:#252525;"|Cannot execute special moves for 4 frames after ceiling bonk. | ||
| + | |} | ||
| + | |||
| + | [[file:SotnRichSlide.png]] | ||
| + | {| class="wikitable" | ||
| + | !Move | ||
| + | !Input | ||
| + | !Damage | ||
| + | !Total frames | ||
| + | !Invincible frames | ||
| + | !Notes | ||
| + | |- | ||
| + | |style="background-color:#252525;"|Slide | ||
| + | |style="background-color:#252525;"|[[file:SotnArrowD.png]](hold) + <span style=" | ||
| + | color: white; | ||
| + | font-weight: bold; | ||
| + | font-size: 20px; | ||
| + | text-shadow: | ||
| + | -1px -1px 0 #000, | ||
| + | 1px -1px 0 #000, | ||
| + | -1px 1px 0 #000, | ||
| + | 1px 1px 0 #000; ">JMP</span> | ||
| + | |style="background-color:#252525;"|20 | ||
| + | |style="background-color:#252525;"|46 | ||
| + | |style="background-color:#252525;"|0 | ||
| + | |style="background-color:#252525;"|Can be chain-canceled into itself after 14 frames. | ||
| + | |} | ||
| + | [[file:SotnRichVault.png]] | ||
{| class="wikitable" | {| class="wikitable" | ||
!Move | !Move | ||
!Input | !Input | ||
| + | !Damage | ||
!Total frames | !Total frames | ||
!Invincible frames | !Invincible frames | ||
| − | ! | + | !Notes |
|- | |- | ||
| − | | | + | |style="background-color:#252525;"|Slide Kick / Vault Kick |
| − | | | + | |style="background-color:#252525;"|[[file:SotnArrowD.png]](hold) + <span style=" |
| − | | | + | color: white; |
| − | | | + | font-weight: bold; |
| − | | | + | font-size: 20px; |
| + | text-shadow: | ||
| + | -1px -1px 0 #000, | ||
| + | 1px -1px 0 #000, | ||
| + | -1px 1px 0 #000, | ||
| + | 1px 1px 0 #000; ">JMP</span> + <span style=" | ||
| + | color: white; | ||
| + | font-weight: bold; | ||
| + | font-size: 20px; | ||
| + | text-shadow: | ||
| + | -1px -1px 0 #000, | ||
| + | 1px -1px 0 #000, | ||
| + | -1px 1px 0 #000, | ||
| + | 1px 1px 0 #000; ">JMP</span> | ||
| + | |style="background-color:#252525;"|20 | ||
| + | |style="background-color:#252525;"|46 | ||
| + | |style="background-color:#252525;"|0 | ||
| + | |style="background-color:#252525;"|Hold <span style=" | ||
| + | color: white; | ||
| + | font-weight: bold; | ||
| + | font-size: 20px; | ||
| + | text-shadow: | ||
| + | -1px -1px 0 #000, | ||
| + | 1px -1px 0 #000, | ||
| + | -1px 1px 0 #000, | ||
| + | 1px 1px 0 #000; ">ATK</span> to perform a backflip after hit. Hold <span style=" | ||
| + | color: white; | ||
| + | font-weight: bold; | ||
| + | font-size: 20px; | ||
| + | text-shadow: | ||
| + | -1px -1px 0 #000, | ||
| + | 1px -1px 0 #000, | ||
| + | -1px 1px 0 #000, | ||
| + | 1px 1px 0 #000; ">ATK</span> + <span style=" | ||
| + | color: white; | ||
| + | font-weight: bold; | ||
| + | font-size: 20px; | ||
| + | text-shadow: | ||
| + | -1px -1px 0 #000, | ||
| + | 1px -1px 0 #000, | ||
| + | -1px 1px 0 #000, | ||
| + | 1px 1px 0 #000; ">JMP</span> to perform a high backflip after hit. | ||
|} | |} | ||
== Tricks == | == Tricks == | ||
== Categories == | == Categories == | ||
| + | == Video Tutorials == | ||
| + | Turbo Tutorials: Castlevania: Symphony of the Night Any% (0.2.1.1 Basic Richter Mechanics) | ||
| + | {{#ev:youtube|L9AOtkhWThQ|560}} | ||
| + | Turbo Tutorials: Castlevania: Symphony of the Night Any% (0.2.3.1 Richter Advanced Mechanics) | ||
| + | {{#ev:youtube|EqcV4My9_6g|560}} | ||
Revision as of 13:32, 13 June 2018
| Richter Belmont | |
|---|---|
| platforms | XBLA |
| PlayStation | |
| categories | Any% |
| All Bosses | |
Richter speedruns revolve around execution. This page includes information on the character, his special moves and some of the advanced tricks that can be performed.
Character Information
- Base Hit Points: 50
- HP gained per HP Max UP: 10
- Defense: 0
- Second castle damage multiplier: 2x
| horizontal speed values | vertical speed values | ||
|---|---|---|---|
| walking | 1.25 | uppercut with scroll lock | 4.0 UP |
| damage boost | 1.25 | damage boost TOP | 3.0 UP |
| jumping | 1.25 | jump TOP | 5.8 UP |
| uppercut | 1.25 | uppercut | 7.5 UP |
| backflip | 1.5 | backflip TOP | 4.5 UP |
| run | 2.3 | ||
| fall | 0.8 | falling TOP | 7.0 DOWN |
| blade dash TOP | 5.2 | ||
| slide TOP | 5.8 | zipping | 32.0 DOWN |
| slide kick TOP | 6.1 | slide kick flip TOP | 4.8 UP |
| blade dash optimal AVERAGE | 3.5 | ||
| slide optimal AVERAGE | 4.5 | ||
Special Moves
| Move | Input | Damage | Total frames | Invincible frames | Notes |
|---|---|---|---|---|---|
| Uppercut | 80 | 46 | 0 | Cannot execute special moves for 4 frames after ceiling bonk. |
| Move | Input | Damage | Total frames | Invincible frames | Notes |
|---|---|---|---|---|---|
| Slide | 20 | 46 | 0 | Can be chain-canceled into itself after 14 frames. |
Tricks
Categories
Video Tutorials
Turbo Tutorials: Castlevania: Symphony of the Night Any% (0.2.1.1 Basic Richter Mechanics)
Turbo Tutorials: Castlevania: Symphony of the Night Any% (0.2.3.1 Richter Advanced Mechanics)



