Difference between revisions of "Cv4/stage6"
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Latest revision as of 20:02, 27 January 2026
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| Game | Super Castlevania IV |
|---|---|
| Level sections | 6-1, 6-2, 6-3 |
| Level name | Dance Hall |
| Previous level | Stage 5 |
| Next level | Stage 7 |
Contents
Safe Route
Intermediate Route
2 Cycle Chandeliers
Notes:
- Learning the 2 cycle chandeliers, while has it's risks, is a good foundation for learning 1 cycle later on.
Optimal Route
Tutorials
1 Cycle Chandelier Tutorials + Setup
Original 1 Cycle Set-Up
Notes
- This showcases the original set-up for 1 cycle chandeliers. While it is possible to do this method, it is much tighter to pull off consistently.
1 Cycle Twocat Set-Up (Modern)
Notes:
- This is the modern version of the 1 cycle chandeliers and is the most consistent method.
Visual Guides
Axe Knight Damage Boost
Chair Damage Boosts
Optimal Alternative Strats
Axe Knight Boost 6-2-1
Axe Knight Boost
Notes:
- Compare Skelly Spike boost to Axe Knight boost
- Axe Knight does save 5 Frames
- Doing this boost would cost (3HP) over doing an axe boost (2HP)
- A more up do date routine would probably consider the chair boost at the end of the stage over this)
Boss: Dancers
[Video]
