Difference between revisions of "SOTN Maria All Bosses"
From Castlevania Speedrunning
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== Maria Tech == | == Maria Tech == | ||
| − | + | === Projectile Attack === | |
| − | + | * '''Level 3 Fireball''' | |
** Recovery can be cancelled with a slide | ** Recovery can be cancelled with a slide | ||
| − | * Level 4 Laser Beam | + | * '''Level 4 Laser Beam''' |
** Also provides a shield that can stop enemy projectiles | ** Also provides a shield that can stop enemy projectiles | ||
| − | + | === Flying Kick === | |
* Puts you in direction lock if not cancelled | * Puts you in direction lock if not cancelled | ||
* Nullifies landing recovery | * Nullifies landing recovery | ||
* Hold Jump to increase height gained from the backflip | * Hold Jump to increase height gained from the backflip | ||
| − | Uppercut | + | === Uppercut === |
* To do diagonal super jump from the ground. Input Down, Up, Down Left/Right. | * To do diagonal super jump from the ground. Input Down, Up, Down Left/Right. | ||
* Let go of the D-pad at the right time to preserve momentum | * Let go of the D-pad at the right time to preserve momentum | ||
| + | |||
| + | === Dive Kick === | ||
| + | * Can be cancelled into subweapon, which preserves momentum, helps eliminate landing recovery if timed properly and enables other aerial action such as another dive kick or another super jump. | ||
== Area Strats == | == Area Strats == | ||
Revision as of 04:00, 20 January 2026
Contents
Maria Tech
Projectile Attack
- Level 3 Fireball
- Recovery can be cancelled with a slide
- Level 4 Laser Beam
- Also provides a shield that can stop enemy projectiles
Flying Kick
- Puts you in direction lock if not cancelled
- Nullifies landing recovery
- Hold Jump to increase height gained from the backflip
Uppercut
- To do diagonal super jump from the ground. Input Down, Up, Down Left/Right.
- Let go of the D-pad at the right time to preserve momentum
Dive Kick
- Can be cancelled into subweapon, which preserves momentum, helps eliminate landing recovery if timed properly and enables other aerial action such as another dive kick or another super jump.
Area Strats
Entrance
The fastest strategy here is to use Maria's level 3 fireball and chain slides. Keep in mind that this does make this section more RNG-heavy though. For a more conservative strategy, simply do Flying Kicks buffering them whenever you can.
Boss Strats
Slogra & Gaibon
There are essentially 3 viable strategies you can use depending on your skill level:
- Dragonbreath Spell
- Guardian Knuckle Combo
- Axe + Uppercut
Hippogryph
To improve your chances of getting a quick kill, hold the Jump button after the uppercut, this will make Maria "float" for a little while, improving damage output from Four Beasts and the Book.
Karasuman
You can get a faster kill by using the Book and quickly doing the Dragonbreath Spell