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Castlevania Speedrunning β

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AoSR/Settings

1 byte removed, Tuesday at 05:04
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==== DoorRandom ====
Each room transition connects linearly with another door of a matching direction. These are NOT bi-directional connections—entering and leaving a room will <i>not</i> bring you back where you started. V
ertical Vertical transitions are unaffected by DoorRandom, as are the Top Floor and Julius save rooms, and the connections between Hammer, the first Corridors hallway, and vanilla Grave Keeper room. The Julius right exit is vanilla, the left exit of the room that sends you into is vanilla, as is the right exit of the garden room <i>that</i> sends you into, which leads into Julius.
DoorRandom should be considered no logic, but can generally be assumed to be beatable, even though there is a slight possibility it won't be.
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