Difference between revisions of "Cv4/stage6"
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=== Chair Damage Boosts === | === Chair Damage Boosts === | ||
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[[File:visualcue1.png|450px]] [[File:visualcue3.png|450px]] [[File:visualcue2.png|450px]] | [[File:visualcue1.png|450px]] [[File:visualcue3.png|450px]] [[File:visualcue2.png|450px]] |
Latest revision as of 14:59, 1 June 2023
Game | Super Castlevania IV |
---|---|
Level sections | 6-1, 6-2, 6-3 |
Level name | Dance Hall |
Previous level | Stage 5 |
Next level | Stage 7 |
Contents
Safe Route
Intermediate Route
2 Cycle Chandeliers
Notes:
- Learning the 2 cycle chandeliers, while has it's risks, is a good foundation for learning 1 cycle later on.
Optimal Route
Tutorials
1 Cycle Chandelier Tutorials + Setup
Original 1 Cycle Set-Up
Notes
- This showcases the original set-up for 1 cycle chandeliers. While it is possible to do this method, it is much tighter to pull off consistently.
1 Cycle Twocat Set-Up (Modern)
Notes:
- This is the modern version of the 1 cycle chandeliers and is the most consistent method.
1 Cycle Modern Tutorial (by jay_cee)
Notes:
- Tutorial using the modern 1 cycle set-up.
Visual Guides
Axe Knight Damage Boost
Chair Damage Boosts
Optimal Alternative Strats
Axe Knight Boost 6-2-1
Axe Knight Boost
Notes:
- Compare Skelly Spike boost to Axe Knight boost
- Axe Knight does save 5 Frames
- Doing this boost would cost (3HP) over doing an axe boost (2HP)
- A more up do date routine would probably consider the chair boost at the end of the stage over this)
Boss: Dancers
[Video]