124
edits
Changes
m
fix typo
Simon moves at a consistent 1 pixel per frame. Walking is the same speed as jumping. While traveling on stairs, he moves more slowly.
A damage boost has Simon travel at 1 pixel per frame, but loses 23 (22? needs confirmation) frames to hit and recovery frames.
Whipping or using a subweapon takes 23 frames on the gorund ground or 22 frames while in the air. If landing with an attack, Simon will not be able to move until the attack animation is over.<br />
If falling or jumping off of a 4-block height or higher, Simon goes into a clunk animation which loses 16 frames. This can be prevent by whipping on landing (can only be done off of a jump), as the whip animation takes precedence over the clunk. The earlier the whip, the less frames Simon has to spend locked on the ground on landing. With a perfect whip, zero frames can be lost from the landing.<br />
Falling off a small height loses 2 frames. This can be avoided by simply jumping over it.