Difference between revisions of "SOTN/Maria"
From Castlevania Speedrunning
TalicZealot (talk | contribs) (→Speed Values) |
TalicZealot (talk | contribs) |
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{| class="wikitable" | {| class="wikitable" | ||
!width="140"|Move | !width="140"|Move | ||
− | !width=" | + | !width="440"|Input |
+ | !MP cost | ||
!Damage | !Damage | ||
− | |||
!Total frames | !Total frames | ||
!Invincible frames | !Invincible frames | ||
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-1px 1px 0 #000, | -1px 1px 0 #000, | ||
1px 1px 0 #000; ">KICK</span> | 1px 1px 0 #000; ">KICK</span> | ||
+ | |style="background-color:#252525;"|1 | ||
|style="background-color:#252525;"|45 | |style="background-color:#252525;"|45 | ||
− | |||
|style="background-color:#252525;"|60 | |style="background-color:#252525;"|60 | ||
|style="background-color:#252525;"|0 | |style="background-color:#252525;"|0 | ||
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{| class="wikitable" | {| class="wikitable" | ||
!width="140"|Move | !width="140"|Move | ||
− | !width=" | + | !width="440"|Input |
+ | !MP cost | ||
!Damage | !Damage | ||
− | |||
!Total frames | !Total frames | ||
!Invincible frames | !Invincible frames | ||
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-1px 1px 0 #000, | -1px 1px 0 #000, | ||
1px 1px 0 #000; ">JMP</span> | 1px 1px 0 #000; ">JMP</span> | ||
+ | |style="background-color:#252525;"|2 | ||
|style="background-color:#252525;"|80 | |style="background-color:#252525;"|80 | ||
− | |||
|style="background-color:#252525;"|46 | |style="background-color:#252525;"|46 | ||
|style="background-color:#252525;"|0 | |style="background-color:#252525;"|0 | ||
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{| class="wikitable" | {| class="wikitable" | ||
!width="140"|Move | !width="140"|Move | ||
− | !width=" | + | !width="440"|Input |
+ | !MP cost | ||
!Damage | !Damage | ||
− | |||
!Total frames | !Total frames | ||
!Invincible frames | !Invincible frames | ||
Line 94: | Line 94: | ||
-1px 1px 0 #000, | -1px 1px 0 #000, | ||
1px 1px 0 #000; ">JMP</span> | 1px 1px 0 #000; ">JMP</span> | ||
+ | |style="background-color:#252525;"|1 | ||
|style="background-color:#252525;"|20 | |style="background-color:#252525;"|20 | ||
− | |||
|style="background-color:#252525;"|39 | |style="background-color:#252525;"|39 | ||
|style="background-color:#252525;"|0 | |style="background-color:#252525;"|0 | ||
|style="background-color:#252525;"| Can be chained after 27 frames. | |style="background-color:#252525;"| Can be chained after 27 frames. | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable" | ||
+ | !width="140"|Move | ||
+ | !width="440"|Input | ||
+ | !MP cost | ||
+ | !Damage | ||
+ | !Notes | ||
+ | |- | ||
+ | |style="background-color:#252525;"|Byakko | ||
+ | |style="background-color:#252525;"|[[file:SotnArrowU.png]][[file:SotnArrowD.png]][[file:SotnArrow3.png]][[file:SotnArrowR.png]]+ <span style=" | ||
+ | color: white; | ||
+ | font-weight: bold; | ||
+ | font-size: 20px; | ||
+ | text-shadow: | ||
+ | -1px -1px 0 #000, | ||
+ | 1px -1px 0 #000, | ||
+ | -1px 1px 0 #000, | ||
+ | 1px 1px 0 #000; ">SHOT</span> | ||
+ | |style="background-color:#252525;"|30 | ||
+ | |style="background-color:#252525;"|40 | ||
+ | |style="background-color:#252525;"| | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable" | ||
+ | !width="140"|Move | ||
+ | !width="440"|Input | ||
+ | !MP cost | ||
+ | !Damage | ||
+ | !Notes | ||
+ | |- | ||
+ | |style="background-color:#252525;"|Guardian Knuckle | ||
+ | |style="background-color:#252525;"|[[file:SotnArrowD.png]][[file:SotnArrow3.png]][[file:SotnArrowR.png]]+ <span style=" | ||
+ | color: white; | ||
+ | font-weight: bold; | ||
+ | font-size: 20px; | ||
+ | text-shadow: | ||
+ | -1px -1px 0 #000, | ||
+ | 1px -1px 0 #000, | ||
+ | -1px 1px 0 #000, | ||
+ | 1px 1px 0 #000; ">SHOT</span> | ||
+ | |style="background-color:#252525;"|12 | ||
+ | |style="background-color:#252525;"|50 | ||
+ | |style="background-color:#252525;"| | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable" | ||
+ | !width="140"|Move | ||
+ | !width="440"|Input | ||
+ | !MP cost | ||
+ | !Damage | ||
+ | !Notes | ||
+ | |- | ||
+ | |style="background-color:#252525;"|Seiryuu | ||
+ | |style="background-color:#252525;"|[[file:SotnArrowL.png]][[file:SotnArrowR.png]][[file:SotnArrow3.png]][[file:SotnArrowD.png]][[file:SotnArrow1.png]][[file:SotnArrowL.png]][[file:SotnArrowR.png]]+ <span style=" | ||
+ | color: white; | ||
+ | font-weight: bold; | ||
+ | font-size: 20px; | ||
+ | text-shadow: | ||
+ | -1px -1px 0 #000, | ||
+ | 1px -1px 0 #000, | ||
+ | -1px 1px 0 #000, | ||
+ | 1px 1px 0 #000; ">ATK</span> | ||
+ | |style="background-color:#252525;"|35 | ||
+ | |style="background-color:#252525;"|25 | ||
+ | |style="background-color:#252525;"| | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable" | ||
+ | !width="140"|Move | ||
+ | !width="440"|Input | ||
+ | !MP cost | ||
+ | !Notes | ||
+ | |- | ||
+ | |style="background-color:#252525;"|Four Beasts | ||
+ | |style="background-color:#252525;"|[[file:SotnArrowU.png]][[file:SotnArrow9.png]][[file:SotnArrowR.png]][[file:SotnArrow3.png]][[file:SotnArrowD.png]][[file:SotnArrow1.png]][[file:SotnArrowL.png]][[file:SotnArrow7.png]][[file:SotnArrowU.png]](Charge)+ [[file:SotnArrowD.png]] + <span style=" | ||
+ | color: white; | ||
+ | font-weight: bold; | ||
+ | font-size: 20px; | ||
+ | text-shadow: | ||
+ | -1px -1px 0 #000, | ||
+ | 1px -1px 0 #000, | ||
+ | -1px 1px 0 #000, | ||
+ | 1px 1px 0 #000; ">ATK</span> | ||
+ | |style="background-color:#252525;"|43 | ||
+ | |style="background-color:#252525;"|Doubles the damage of Front Kick, Uppercut and Slide. | ||
|} | |} | ||
Revision as of 01:19, 17 June 2018
Maria Renard | |
---|---|
platforms | Sega Saturn |
categories | Any% |
All Bosses |
Maria plays in a similar way to richter. All of her moves are unlocked at the start and the routes are similar. Unlike Richter she is much more resilient and can take a few hits without issues, allowing her to utilize damage boosts and some more room for mistakes. Console and emulator runs are separated into different categories due to a severe difference in performance.
Contents
Character Information
- HP: ~200
- MP: ~60
- MP regenerates at a rate of around 1 MP per 48 frames.
- HP gained per HP max up: 10
Special Moves
Move | Input | MP cost | Damage | Total frames | Invincible frames | Notes |
---|---|---|---|---|---|---|
Front Kick | + KICK | 1 | 45 | 60 | 0 |
Move | Input | MP cost | Damage | Total frames | Invincible frames | Notes |
---|---|---|---|---|---|---|
Uppercut | + JMP | 2 | 80 | 46 | 0 |
Move | Input | MP cost | Damage | Total frames | Invincible frames | Notes |
---|---|---|---|---|---|---|
Slide | (hold) + JMP | 1 | 20 | 39 | 0 | Can be chained after 27 frames. |
Move | Input | MP cost | Damage | Notes |
---|---|---|---|---|
Byakko | + SHOT | 30 | 40 |
Move | Input | MP cost | Damage | Notes |
---|---|---|---|---|
Guardian Knuckle | + SHOT | 12 | 50 |
Move | Input | MP cost | Damage | Notes |
---|---|---|---|---|
Seiryuu | + ATK | 35 | 25 |
Move | Input | MP cost | Notes |
---|---|---|---|
Four Beasts | (Charge)+ + ATK | 43 | Doubles the damage of Front Kick, Uppercut and Slide. |
Techniques
Move | Input | Notes |
---|---|---|
Diving Uppercut | + JMP + + JMP | Must be in the air and have executed all remaining jumps. |
Skips
Categories
Video Tutorials
Speed Values
horizontal speed values | |
---|---|
walking / jumping | 1.5 |
running | 2.75 |
slide optimal AVG | 4.5 |
slide TOP | 6.5 |
front kick AVG | 4.2 |
front kick TOP | 6.5 |
dive kick AVG | 5.0 |
dive kick TOP | 5.5 |
uppercut diagonal | 4.8 |