Difference between revisions of "SOTN/Maria"
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== Techniques == | == Techniques == | ||
+ | |||
+ | {| class="wikitable" | ||
+ | !width="140"|Move | ||
+ | !width="340"|Input | ||
+ | !Notes | ||
+ | |- | ||
+ | |style="background-color:#252525;"|Diving Uppercut | ||
+ | |style="background-color:#252525;"|[[file:SotnArrowD.png]] + <span style=" | ||
+ | color: white; | ||
+ | font-weight: bold; | ||
+ | font-size: 20px; | ||
+ | text-shadow: | ||
+ | -1px -1px 0 #000, | ||
+ | 1px -1px 0 #000, | ||
+ | -1px 1px 0 #000, | ||
+ | 1px 1px 0 #000; ">JMP</span> + [[file:SotnArrowU.png]] + <span style=" | ||
+ | color: white; | ||
+ | font-weight: bold; | ||
+ | font-size: 20px; | ||
+ | text-shadow: | ||
+ | -1px -1px 0 #000, | ||
+ | 1px -1px 0 #000, | ||
+ | -1px 1px 0 #000, | ||
+ | 1px 1px 0 #000; ">JMP</span> | ||
+ | |style="background-color:#252525;"| Must be in the air and have executed all remaining jumps. | ||
+ | |} | ||
== Skips == | == Skips == |
Revision as of 09:31, 16 June 2018
Maria Renard | |
---|---|
platforms | Sega Saturn |
categories | Any% |
All Bosses |
Maria plays in a similar way to richter. All of her moves are unlocked at the start and the routes are similar. Unlike Richter she is much more resilient and can take a few without issues, allowing her to utilize damage boosts and some more room for mistakes. Console and emulator runs are separated into different categories due to a severe difference in performance.
Contents
Character Information
Special Moves
Move | Input | Damage | Total frames | Invincible frames | Notes |
---|---|---|---|---|---|
Front Kick | + KICK | 45 | 60 | 0 |
Move | Input | Damage | Total frames | Invincible frames | Notes |
---|---|---|---|---|---|
Uppercut | + JMP | 80 | 46 | 0 |
Move | Input | Damage | Total frames | Invincible frames | Notes |
---|---|---|---|---|---|
Slide | (hold) + JMP | 20 | 46 | 0 |
Techniques
Move | Input | Notes |
---|---|---|
Diving Uppercut | + JMP + + JMP | Must be in the air and have executed all remaining jumps. |
Skips
Categories
Video Tutorials
Speed Values
horizontal speed values | |
---|---|
walking / jumping | 1.5 |
running | 2.75 |
front kick AVG | 4.2 |
front kick TOP | 6.5 |
dive kick AVG | 5.0 |
dive kick TOP | 5.5 |
uppercut diagonal | 4.8 |