Difference between revisions of "SOTN Maria All Bosses"

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(Maria Tech)
(Maria Tech)
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== Maria Tech ==
 
== Maria Tech ==
  
'''Projectile Attack'''
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=== Projectile Attack ===
* Level 3 Fireball
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* '''Level 3 Fireball'''
 
** Recovery can be cancelled with a slide
 
** Recovery can be cancelled with a slide
* Level 4 Laser Beam
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* '''Level 4 Laser Beam'''
 
** Also provides a shield that can stop enemy projectiles
 
** Also provides a shield that can stop enemy projectiles
  
'''Flying Kick'''
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=== Flying Kick ===
 
* Puts you in direction lock if not cancelled
 
* Puts you in direction lock if not cancelled
 
* Nullifies landing recovery
 
* Nullifies landing recovery
 
* Hold Jump to increase height gained from the backflip
 
* Hold Jump to increase height gained from the backflip
  
Uppercut
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=== Uppercut ===
 
* To do diagonal super jump from the ground. Input Down, Up, Down Left/Right.
 
* To do diagonal super jump from the ground. Input Down, Up, Down Left/Right.
 
* Let go of the D-pad at the right time to preserve momentum
 
* Let go of the D-pad at the right time to preserve momentum
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 +
=== Dive Kick ===
 +
* Can be cancelled into subweapon, which preserves momentum, helps eliminate landing recovery if timed properly and enables other aerial action such as another dive kick or another super jump.
  
 
== Area Strats ==
 
== Area Strats ==

Revision as of 04:00, 20 January 2026

Maria Tech

Projectile Attack

  • Level 3 Fireball
    • Recovery can be cancelled with a slide
  • Level 4 Laser Beam
    • Also provides a shield that can stop enemy projectiles

Flying Kick

  • Puts you in direction lock if not cancelled
  • Nullifies landing recovery
  • Hold Jump to increase height gained from the backflip

Uppercut

  • To do diagonal super jump from the ground. Input Down, Up, Down Left/Right.
  • Let go of the D-pad at the right time to preserve momentum

Dive Kick

  • Can be cancelled into subweapon, which preserves momentum, helps eliminate landing recovery if timed properly and enables other aerial action such as another dive kick or another super jump.

Area Strats

Entrance

The fastest strategy here is to use Maria's level 3 fireball and chain slides. Keep in mind that this does make this section more RNG-heavy though. For a more conservative strategy, simply do Flying Kicks buffering them whenever you can.


Boss Strats

Slogra & Gaibon

There are essentially 3 viable strategies you can use depending on your skill level:

  • Dragonbreath Spell
  • Guardian Knuckle Combo
  • Axe + Uppercut

Hippogryph

To improve your chances of getting a quick kill, hold the Jump button after the uppercut, this will make Maria "float" for a little while, improving damage output from Four Beasts and the Book.

Karasuman

You can get a faster kill by using the Book and quickly doing the Dragonbreath Spell