Difference between revisions of "AoS/RNG manipulation"
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− | Most Soma categories make heavy use of RNG manipulation sequences (commonly called "manips") to guarantee that specific items always drop from certain enemies. This allows runners to | + | Most Soma categories make heavy use of RNG manipulation sequences (commonly called "manips") to guarantee that specific items always drop from certain enemies. This allows runners to utilize routes which would otherwise require impossibly low drop odds to succeed. |
+ | = Overview = | ||
Whenever a new game is started or a save file is loaded, the RNG seed will always be reset to the same value. From that point, a runner can perform movements and actions which deterministically advance the RNG value to one that produces the desired drop. | Whenever a new game is started or a save file is loaded, the RNG seed will always be reset to the same value. From that point, a runner can perform movements and actions which deterministically advance the RNG value to one that produces the desired drop. | ||
− | Julius mode is unable to | + | Julius mode is unable to perform manips, as it has no method to suspend and reload the game. |
− | = | + | = Practice resources = |
− | + | TODO link to and explain RNG index lua script + speedrun discord | |
− | |||
− | = Any% manips = | + | = List of manips by category = |
+ | [[AoS/Baselard_manip | Baselard manip]] is used in the standard route for every category except NG+. It is performed at the very start of the game, and is a fundamental manip Soma runners should know. | ||
+ | |||
+ | == Any% No 0HP manips == | ||
+ | :* '''[[AoS/Creaking_Skull_manip | Creaking Skull manip]]''' | ||
+ | :* '''[[AoS/Soma_Any%25_No_0HP#Manticore_manip | Any% No 0HP Manticore manip]]''' | ||
+ | :* '''[[Soma_Any%25_No_0HP#Lubicant_manip | Any% No 0HP Lubicant manip]]''' | ||
+ | |||
+ | == Any% manips == | ||
:* '''[[AoS/Soma_Any%25#Tasty_Meat_manip | Tasty Meat manip]]''' | :* '''[[AoS/Soma_Any%25#Tasty_Meat_manip | Tasty Meat manip]]''' | ||
:* '''[[AoS/Soma_Any%25#Lubicant_manip | Any% Lubicant manip]]''' | :* '''[[AoS/Soma_Any%25#Lubicant_manip | Any% Lubicant manip]]''' | ||
− | = | + | == Glitchless manips == |
− | |||
− | |||
− | |||
− | |||
− | = Glitchless manips = | ||
TODO | TODO | ||
− | = All Bosses manips = | + | == All Bosses manips == |
:*All '''[[AoS/RNG_manipulation#Any.25_manips | Any% manips]]''' listed above | :*All '''[[AoS/RNG_manipulation#Any.25_manips | Any% manips]]''' listed above | ||
+ | :*TODO more | ||
− | = 100% All Souls manips = | + | == 100% All Souls manips == |
TODO | TODO |
Latest revision as of 08:36, 23 February 2025
Most Soma categories make heavy use of RNG manipulation sequences (commonly called "manips") to guarantee that specific items always drop from certain enemies. This allows runners to utilize routes which would otherwise require impossibly low drop odds to succeed.
Contents
Overview
Whenever a new game is started or a save file is loaded, the RNG seed will always be reset to the same value. From that point, a runner can perform movements and actions which deterministically advance the RNG value to one that produces the desired drop.
Julius mode is unable to perform manips, as it has no method to suspend and reload the game.
Practice resources
TODO link to and explain RNG index lua script + speedrun discord
List of manips by category
Baselard manip is used in the standard route for every category except NG+. It is performed at the very start of the game, and is a fundamental manip Soma runners should know.
Any% No 0HP manips
Any% manips
Glitchless manips
TODO
All Bosses manips
- All Any% manips listed above
- TODO more
100% All Souls manips
TODO