Difference between revisions of "AoS/RNG manipulation"

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= Any% manips =
 
= Any% manips =
:* '''[[AoS/Tasty_Meat_manip | Tasty Meat manip]]'''
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:* '''[[AoS/Soma_Any%25#Tasty_Meat_manip | Tasty Meat manip]]'''
:* '''[[AoS/Lubicant_manip#Soma_Any% | Lubicant+Muramasa manip (Any% version)]]'''
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:* '''[[AoS/Soma_Any%25#Lubicant_manip | Any% Lubicant manip]]'''
  
 
= Any% No 0HP manips =
 
= Any% No 0HP manips =
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= All Bosses manips =
 
= All Bosses manips =
TODO
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:*All '''[[AoS/RNG_manipulation#Any.25_manips | Any% manips]]''' listed above
  
 
= 100% All Souls manips =
 
= 100% All Souls manips =
 
TODO
 
TODO

Revision as of 07:56, 23 February 2025

Most Soma categories make heavy use of RNG manipulation sequences (commonly called "manips") to guarantee that specific items always drop from certain enemies. This allows runners to use routes which would otherwise require impossibly low drop odds to succeed.

Whenever a new game is started or a save file is loaded, the RNG seed will always be reset to the same value. From that point, a runner can perform movements and actions which deterministically advance the RNG value to one that produces the desired drop.

Julius mode is unable to make use of manips since it has no method to suspend and reload the game.

Baselard manip

Main article Baselard manip

This manip is used by almost every category, and is the first thing most new runners should learn.

Any% manips

Any% No 0HP manips

Glitchless manips

TODO

All Bosses manips

100% All Souls manips

TODO