Difference between revisions of "SOTN/Maria"
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== Character Information == | == Character Information == | ||
− | *HP: | + | *HP: 200 |
− | *MP: | + | *MP: 200 |
− | *MP regenerates at a rate of | + | *MP regenerates at a rate of 1 MP per 16 frames. |
*HP gained per HP max up: 10 | *HP gained per HP max up: 10 | ||
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-1px 1px 0 #000, | -1px 1px 0 #000, | ||
1px 1px 0 #000; ">KICK</span> | 1px 1px 0 #000; ">KICK</span> | ||
− | |style="background-color:#252525;"| | + | |style="background-color:#252525;"|0 |
|style="background-color:#252525;"|45 | |style="background-color:#252525;"|45 | ||
|style="background-color:#252525;"|60 | |style="background-color:#252525;"|60 | ||
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1px 1px 0 #000; ">JMP</span> | 1px 1px 0 #000; ">JMP</span> | ||
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|style="background-color:#252525;"|80 | |style="background-color:#252525;"|80 | ||
|style="background-color:#252525;"|46 | |style="background-color:#252525;"|46 | ||
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1px 1px 0 #000; ">JMP</span> | 1px 1px 0 #000; ">JMP</span> | ||
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|style="background-color:#252525;"|20 | |style="background-color:#252525;"|20 | ||
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1px 1px 0 #000; ">SHOT</span> | 1px 1px 0 #000; ">SHOT</span> | ||
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|style="background-color:#252525;"|40 | |style="background-color:#252525;"|40 | ||
|style="background-color:#252525;"| | |style="background-color:#252525;"| | ||
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1px 1px 0 #000; ">SHOT</span> | 1px 1px 0 #000; ">SHOT</span> | ||
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1px 1px 0 #000; ">ATK</span> | 1px 1px 0 #000; ">ATK</span> | ||
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|style="background-color:#252525;"|25 | |style="background-color:#252525;"|25 | ||
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1px 1px 0 #000; ">ATK</span> | 1px 1px 0 #000; ">ATK</span> | ||
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|style="background-color:#252525;"| | |style="background-color:#252525;"| | ||
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1px 1px 0 #000; ">ATK</span> | 1px 1px 0 #000; ">ATK</span> | ||
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|style="background-color:#252525;"| | |style="background-color:#252525;"| | ||
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1px 1px 0 #000; ">ATK</span> | 1px 1px 0 #000; ">ATK</span> | ||
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|style="background-color:#252525;"| | |style="background-color:#252525;"| | ||
|style="background-color:#252525;"| | |style="background-color:#252525;"| |
Revision as of 16:02, 17 February 2022
Maria Renard | |
---|---|
platforms | Sega Saturn |
categories | Any% |
All Bosses |
Maria plays in a similar way to richter. All of her moves are unlocked at the start and the routes are similar. Unlike Richter she is much more resilient and can take a few hits without issues, allowing her to utilize damage boosts and some more room for mistakes. Console and emulator runs are separated into different categories due to a severe difference in performance.
Contents
Character Information
- HP: 200
- MP: 200
- MP regenerates at a rate of 1 MP per 16 frames.
- HP gained per HP max up: 10
Special Moves
Techniques
Move | Input | Notes |
---|---|---|
Diving Uppercut | + JMP + + JMP | Must be in the air and have executed all remaining jumps. |
- Kicking after divekick extends the horizontal momentum.
Skips
Categories
Video Tutorials
Speed Values
horizontal speed values | |
---|---|
walking / jumping | 1.5 |
running | 2.75 |
slide optimal AVG | 4.5 |
slide TOP | 6.5 |
front kick AVG | 4.2 |
front kick TOP | 6.5 |
dive kick AVG | 5.0 |
dive kick TOP | 5.5 |
uppercut diagonal | 4.8 |