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AoS/Baselard manip

48 bytes added, 1 September
Simplified standard Baselard manip description, added stub for no cutscene skip version
The Baselard manip is a [[AoS/RNG_manipulation | manip]] to obtain the which drops a Baselard weapon drop from a Zombie in at the first corridor after starting very start of the game. The Baselard It is useful because a simple manip which can be performed on any version of its high base damage compared to all other weapons available early on the game, and is used in every non-NG+ Soma speedrun category. Its only requirement is that the player can skip cutscenes, unlocked by completing the gameonce.
= Cutscene skip version Standard Baselard manip =
{{#ev:youtube|mKplgAWgrN4|550}}
 
This is the standard version of Baselard manip, performed at the beginning of every standard route for non-NG+ Soma categories. It requires having beaten the game once in order to be able to skip the intro cutscene, which would otherwise make RNG calls.
# Slash 3 times anywhere in the first room.
# After the door closes, short hop and throw a spear from anywhere on the slope to kill the first Zombie. The timing of the first spear throw doesn't matter much as long as the first Zombie dies.
# At the middle of the pyramid-shaped pile of bricks in the background, roughly when the front of Soma's head touches the dark vertical line separating the top two bricks, short hop and immediately throw a second spear.
# As soon as you land from the hop, quickly hop again and throw a third spear at the edge of the brick pile.
# The farthest Zombie should die to the third spear just slightly before the closer Zombie dies to the second spear, which should drop the Baselard.
For If running the [[AoS/Soma_Any%25 | Any%]] and or [[AoS/Soma_All_Bosses | All Bosses]] categories where gaining XP early on is important, it can be useful to also throw a fourth spear when Soma's head touches the edge of the column in the background, potentially killing which can kill one or two Zombies which that always spawn there. An earlier early throw will kill one Zombie, whereas a later perfect throw will kill both. Too , and a late of a throw will miss both.
== Troubleshooting Video tutorial =={{#ev:youtube|Ouj6GGswDpY|||||start=45&end=130}}''by Chewy4u == Tips ==
You can hold up+right the entire time to make the inputs for walking and throwing the spears simpler.
If both Zombies die but no Baselard drops, it's because your third spear throw was too late and the farther Zombie didn't die on the first possible frame.
=No cutscene skip Baselard manip = Video tutorial =={{#ev:youtube|Ouj6GGswDpY|||||start=45&end=130}}If the player does not have the ability to skip cutscenes from finishing the game once, an alternate Baselard manip can be used which requires a frame-perfect input on the spear throw.  ''by Chewy4uTODO video
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