Difference between revisions of "Cv4/stage6"

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(Chair Damage Boosts)
 
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=== Chair Damage Boosts ===
 
=== Chair Damage Boosts ===
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{{#ev:youtube|xikDYJaJPa8|560||}}
  
 
[[File:visualcue1.png|450px]]  [[File:visualcue3.png|450px]]  [[File:visualcue2.png|450px]]
 
[[File:visualcue1.png|450px]]  [[File:visualcue3.png|450px]]  [[File:visualcue2.png|450px]]
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== Optimal Alternative Strats ==
 
== Optimal Alternative Strats ==
  
=== Tight Axe Knight Boost 6-2-1 ===
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=== Axe Knight Boost 6-2-1 ===
  
{{#ev:youtube|OZSYiZgKjQg|560||}}
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{{#ev:youtube|wJUi09eNW6c|560||}}
'''Notes:'''
 
*This strat is useful since the backup is not too bad.
 
*It is important to note that this strat has a 0~2f inconsistency, meaning it will sometimes not work.
 
  
 
=== Axe Knight Boost ===
 
=== Axe Knight Boost ===
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*Axe Knight does save 5 Frames
 
*Axe Knight does save 5 Frames
 
*Doing this boost would cost (3HP) over doing an axe boost (2HP)
 
*Doing this boost would cost (3HP) over doing an axe boost (2HP)
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*A more up do date routine would probably consider the chair boost at the end of the stage over this)
  
 
== Boss: Dancers ==
 
== Boss: Dancers ==
  
 
[Video]
 
[Video]

Latest revision as of 14:59, 1 June 2023

Level Details
Game Super Castlevania IV
Level sections 6-1, 6-2, 6-3
Level name Dance Hall
Previous level Stage 5
Next level Stage 7

Safe Route

Intermediate Route

2 Cycle Chandeliers

Notes:

  • Learning the 2 cycle chandeliers, while has it's risks, is a good foundation for learning 1 cycle later on.

Optimal Route

Tutorials

1 Cycle Chandelier Tutorials + Setup

Original 1 Cycle Set-Up

Notes

  • This showcases the original set-up for 1 cycle chandeliers. While it is possible to do this method, it is much tighter to pull off consistently.


1 Cycle Twocat Set-Up (Modern)

Notes:

  • This is the modern version of the 1 cycle chandeliers and is the most consistent method.


1 Cycle Modern Tutorial (by jay_cee)

Notes:

  • Tutorial using the modern 1 cycle set-up.

Visual Guides

Axe Knight Damage Boost

Stage 6-2 Axe Knight Boost.jpg

Chair Damage Boosts

Visualcue1.png Visualcue3.png Visualcue2.png

Optimal Alternative Strats

Axe Knight Boost 6-2-1

Axe Knight Boost

Notes:

  • Compare Skelly Spike boost to Axe Knight boost
  • Axe Knight does save 5 Frames
  • Doing this boost would cost (3HP) over doing an axe boost (2HP)
  • A more up do date routine would probably consider the chair boost at the end of the stage over this)

Boss: Dancers

[Video]