Difference between revisions of "Cv4/stage2"
From Castlevania Speedrunning
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== Safe Route == | == Safe Route == | ||
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*The hands that spawn from the ground in the beginning of 2-1 are RNG dependent. To get rid of potential spawns you want to jump and throw a cross low enough to hit the hands when they spawn. The video above shows an example of spots that are good to do this jump/low cross combo | *The hands that spawn from the ground in the beginning of 2-1 are RNG dependent. To get rid of potential spawns you want to jump and throw a cross low enough to hit the hands when they spawn. The video above shows an example of spots that are good to do this jump/low cross combo | ||
*At 1:10 the frogs in this section will always have different jump patterns and can either do small hops or long jumps forward. A well timed cross and potential backup whip as seen in the video can help to get rid of them quickly before they become a problem | *At 1:10 the frogs in this section will always have different jump patterns and can either do small hops or long jumps forward. A well timed cross and potential backup whip as seen in the video can help to get rid of them quickly before they become a problem | ||
− | *At | + | *At 1:20 In case you really need it there is a big wall meat for health refill hidden in the wall next right side of the candle on the bottom. |
− | *The water here works in both directions. You want to make sure to go with the flow to get the best momentum. In other words: Keep walking while the water goes right way and reduce Simon’s time on the ground while its going backwards (by jumping) | + | *At 1:56 The water here works in both directions. You want to make sure to go with the flow to get the best momentum. In other words: Keep walking while the water goes right way and reduce Simon’s time on the ground while its going backwards (by jumping). |
== Optimal Route == | == Optimal Route == | ||
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{{#ev:youtube|FzppW-hQ_0Q|560}} | {{#ev:youtube|FzppW-hQ_0Q|560}} | ||
'''Notes''' | '''Notes''' | ||
+ | *It is important to note that your hearts will carry over into stage 3 and should always leave with 1 heart. | ||
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<div class="toccolours mw-collapsible mw-collapsed" style="width:770px"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:770px"> | ||
'''2-1 Armadillo Kill''' | '''2-1 Armadillo Kill''' | ||
− | <div class="mw-collapsible-content"> | + | <div class="mw-collapsible-content"> |
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[[File:Stage 2 Jay_Cee Armadillo Kills.jpg]] | [[File:Stage 2 Jay_Cee Armadillo Kills.jpg]] | ||
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+ | '''Notes:''' | ||
+ | *Jay_Cee's Armadillo Kill | ||
</div> | </div> | ||
</div> | </div> | ||
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Latest revision as of 15:13, 10 May 2024
Game | Super Castlevania IV |
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Level sections | 2-1, 2-2, 2-3 |
Level name | Forest River |
Previous level | Stage 1 |
Next level | Stage 3 |
Safe Route
Notes
- This route showcases a safe way to get through the stage without any extra boosts. It is intended for those who want to achieve sub 40 minutes.
- The hands that spawn from the ground in the beginning of 2-1 are RNG dependent. To get rid of potential spawns you want to jump and throw a cross low enough to hit the hands when they spawn. The video above shows an example of spots that are good to do this jump/low cross combo
- At 1:10 the frogs in this section will always have different jump patterns and can either do small hops or long jumps forward. A well timed cross and potential backup whip as seen in the video can help to get rid of them quickly before they become a problem
- At 1:20 In case you really need it there is a big wall meat for health refill hidden in the wall next right side of the candle on the bottom.
- At 1:56 The water here works in both directions. You want to make sure to go with the flow to get the best momentum. In other words: Keep walking while the water goes right way and reduce Simon’s time on the ground while its going backwards (by jumping).
Optimal Route
Notes
- It is important to note that your hearts will carry over into stage 3 and should always leave with 1 heart.