Difference between revisions of "Cv3/rommap"
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Feel free to do some digging. | Feel free to do some digging. | ||
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| + | ==PRG ROM== | ||
| + | The NES File has a header (+0x10) to tell the ROM size. You need to add that value to the PRG offset to get the right address. | ||
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| + | 0x1730 Table for noice and anitation. | ||
| + | |||
| + | Table Format: | ||
| + | AA BB CC DD | ||
| + | |||
| + | AA=Stage | ||
| + | BB=Block | ||
| + | CC=Segment | ||
| + | DD=Effect 10 Fog, 20 Animation Only, 30 Animation and Sound, 40 ??, 32-37 WaterEffect(flicker),56?? ,71 move a stage?? | ||
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===The most insight in the game was from Opptomon=== | ===The most insight in the game was from Opptomon=== | ||
Revision as of 21:16, 27 June 2019
Feel free to do some digging.
PRG ROM
The NES File has a header (+0x10) to tell the ROM size. You need to add that value to the PRG offset to get the right address.
0x1730 Table for noice and anitation.
Table Format: AA BB CC DD
AA=Stage BB=Block CC=Segment DD=Effect 10 Fog, 20 Animation Only, 30 Animation and Sound, 40 ??, 32-37 WaterEffect(flicker),56?? ,71 move a stage??
The most insight in the game was from Opptomon
- check his abandon project/notes
http://www.romhacking.net/abandoned/[55]COA-CV3.7z