Difference between revisions of "Cv3/rommap"
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Feel free to do some digging.  | Feel free to do some digging.  | ||
| + | |||
| + | ==PRG ROM==  | ||
| + | The NES File has a header (+0x10) to tell the ROM size. You need to add that value to the PRG offset to get the right address.  | ||
| + | |||
| + | |||
| + | |||
| + | 0x1730 Table for noice and anitation.  | ||
| + | |||
| + |   Table Format:  | ||
| + |   AA BB CC DD  | ||
| + | |||
| + |   AA=Stage  | ||
| + |   BB=Block  | ||
| + |   CC=Segment  | ||
| + |   DD=Effect 10 Fog, 20 Animation Only, 30 Animation and Sound, 40 ??, 32-37 WaterEffect(flicker),56?? ,71 move a stage??  | ||
| + | |||
===The most insight in the game was from Opptomon===  | ===The most insight in the game was from Opptomon===  | ||
Revision as of 21:16, 27 June 2019
Feel free to do some digging.
PRG ROM
The NES File has a header (+0x10) to tell the ROM size. You need to add that value to the PRG offset to get the right address.
0x1730 Table for noice and anitation.
Table Format: AA BB CC DD
AA=Stage BB=Block CC=Segment DD=Effect 10 Fog, 20 Animation Only, 30 Animation and Sound, 40 ??, 32-37 WaterEffect(flicker),56?? ,71 move a stage??
The most insight in the game was from Opptomon
- check his abandon project/notes
 
http://www.romhacking.net/abandoned/[55]COA-CV3.7z