Difference between revisions of "Cv4/stageA"
From Castlevania Speedrunning
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Bogaabogaa (talk | contribs) (→First Climb A Despawn Gear Nobs) |
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==Optimal Strats== | ==Optimal Strats== | ||
egm-qaXMOJM | egm-qaXMOJM | ||
− | ===First | + | ===First climb Stage A despawn Gear Nobs=== |
{{#ev:youtube|egm-qaXMOJM|560||}} | {{#ev:youtube|egm-qaXMOJM|560||}} | ||
Note: This reduces lag. | Note: This reduces lag. | ||
− | + | ||
===Bad Gear Push Explained=== | ===Bad Gear Push Explained=== | ||
{{#ev:youtube|vW_F6MbgUGk|560||}} | {{#ev:youtube|vW_F6MbgUGk|560||}} |
Revision as of 21:13, 18 May 2019
Game | Super Castlevania IV |
---|---|
Level sections | A-1, A-2 |
Level name | Clock Tower |
Previous level | Stage 9 |
Next level | Stage B |
Contents
General Stage Information
- The biggest time loss/save comes from the Mummy whose spawns are random. The best outcome is a 1 cycle in which he would spawn from either the far left or far right of the screen.
- Each cycle costs (?)
Safe
Optimal Strats
egm-qaXMOJM
First climb Stage A despawn Gear Nobs
Note: This reduces lag.
Bad Gear Push Explained
A Rushed explanation what you need to know for a early first Ring grab in the second climb A
Stage A-1-3: Setup for 1st Ring Glitch (Ver. 1)
Stage A-1-3: Setup for 2nd Ring Glitch (Ver. 1)
Stage A-1-3: Setup for 2nd Ring Glitch (Ver. 2)
1 Cycle Mummy Strats
Left Side
Right Side
Notes:
- For both of these videos, these are best scenarios. Mummy can give fireballs as an attack instead of bandage and positioning will have to change.