Difference between revisions of "SOTN/Richter"
From Castlevania Speedrunning
TalicZealot (talk | contribs) |
TalicZealot (talk | contribs) |
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|style="background-color:#252525;"|33 | |style="background-color:#252525;"|33 | ||
|style="background-color:#252525;"|Ignores airslash motion inputs for 18 frames. Can be chained when airborne. Can jump in a 6 frame window after an airslash. | |style="background-color:#252525;"|Ignores airslash motion inputs for 18 frames. Can be chained when airborne. Can jump in a 6 frame window after an airslash. | ||
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|style="background-color:#252525;"|Uppercut | |style="background-color:#252525;"|Uppercut | ||
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|style="background-color:#252525;"|0 | |style="background-color:#252525;"|0 | ||
|style="background-color:#252525;"|Cannot execute special moves for 4 frames after ceiling bonk. Up input can be a diagonal when airborne. | |style="background-color:#252525;"|Cannot execute special moves for 4 frames after ceiling bonk. Up input can be a diagonal when airborne. | ||
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|style="background-color:#252525;"|Slide | |style="background-color:#252525;"|Slide | ||
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|style="background-color:#252525;"|0 | |style="background-color:#252525;"|0 | ||
|style="background-color:#252525;"|Can be chain-canceled into itself after 14 frames. | |style="background-color:#252525;"|Can be chain-canceled into itself after 14 frames. | ||
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|style="background-color:#252525;"|Slide Kick / Vault Kick | |style="background-color:#252525;"|Slide Kick / Vault Kick | ||
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!width="140"|Move | !width="140"|Move | ||
!width="340"|Input | !width="340"|Input | ||
+ | !width="340"|Alternate Input | ||
!Notes | !Notes | ||
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-1px 1px 0 #000, | -1px 1px 0 #000, | ||
1px 1px 0 #000; ">ATK</span> | 1px 1px 0 #000; ">ATK</span> | ||
+ | |style="background-color:#252525;"| | ||
|style="background-color:#252525;"|Removes direction lock state. | |style="background-color:#252525;"|Removes direction lock state. | ||
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|style="background-color:#252525;"|Instant Airborne Airslash | |style="background-color:#252525;"|Instant Airborne Airslash | ||
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-1px 1px 0 #000, | -1px 1px 0 #000, | ||
1px 1px 0 #000; ">ATK</span> | 1px 1px 0 #000; ">ATK</span> | ||
+ | |style="background-color:#252525;"| | ||
|style="background-color:#252525;"|You can adjust height with the gap between jump and attack. | |style="background-color:#252525;"|You can adjust height with the gap between jump and attack. | ||
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|style="background-color:#252525;"|Sliding Airslash | |style="background-color:#252525;"|Sliding Airslash |
Revision as of 06:26, 18 June 2018
Richter Belmont | |
---|---|
platforms | XBLA |
PlayStation | |
categories | Any% |
All Bosses |
Richter speedruns revolve around execution. This page includes information on the character, his special moves and some of the advanced tricks that can be performed.
Contents
Character Information
- Base Hit Points: 50
- HP gained per HP Max UP: 10
- Defense: 0
- Second castle damage multiplier: 2x
Special Moves
Techniques
Skips
Categories
Video Tutorials
- Turbo Tutorials: Castlevania: Symphony of the Night Any% (0.2.1.1 Basic Richter Mechanics)
- Turbo Tutorials: Castlevania: Symphony of the Night Any% (0.2.1.2 Richter Basic Mechanics Addendum)
- Turbo Tutorials: Castlevania: Symphony of the Night Any% (0.2.2 Richter Intermediate Mechanics)
- Turbo Tutorials: Castlevania: Symphony of the Night Any% (0.2.3.1 Richter Advanced Mechanics)
Speed Values
horizontal speed values | vertical speed values | ||
---|---|---|---|
walking | 1.25 | uppercut with scroll lock | 4.0 UP |
damage boost | 1.25 | damage boost TOP | 3.0 UP |
jumping | 1.25 | jump TOP | 5.8 UP |
uppercut | 1.25 | uppercut | 7.5 UP |
backflip | 1.5 | backflip TOP | 4.5 UP |
run | 2.3 | ||
fall | 0.8 | falling TOP | 7.0 DOWN |
blade dash TOP | 5.2 | ||
slide TOP | 5.8 | zipping | 32.0 DOWN |
slide kick TOP | 6.1 | slide kick flip TOP | 4.8 UP |
blade dash optimal AVERAGE | 3.5 | ||
slide optimal AVERAGE | 4.5 |