Difference between revisions of "SOTN/Maria"
From Castlevania Speedrunning
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− | |style="background-color:#252525;"| | + | |style="background-color:#252525;"|39 |
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− | |style="background-color:#252525;"| | + | |style="background-color:#252525;"| Can be chained after 27 frames. |
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|running | |running | ||
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+ | |- | ||
+ | |slide optimal AVG | ||
+ | |4.5 | ||
|- | |- | ||
|front kick AVG | |front kick AVG |
Revision as of 10:45, 16 June 2018
Maria Renard | |
---|---|
platforms | Sega Saturn |
categories | Any% |
All Bosses |
Maria plays in a similar way to richter. All of her moves are unlocked at the start and the routes are similar. Unlike Richter she is much more resilient and can take a few hits without issues, allowing her to utilize damage boosts and some more room for mistakes. Console and emulator runs are separated into different categories due to a severe difference in performance.
Contents
Character Information
- HP: ~200
- MP: ~60
- MP regenerates at a rate of around 1 MP per 48 frames.
- HP gained per HP max up: 10
Special Moves
Move | Input | Damage | MP Cost | Total frames | Invincible frames | Notes |
---|---|---|---|---|---|---|
Front Kick | + KICK | 45 | 1 | 60 | 0 |
Move | Input | Damage | MP Cost | Total frames | Invincible frames | Notes |
---|---|---|---|---|---|---|
Uppercut | + JMP | 80 | 2 | 46 | 0 |
Move | Input | Damage | MP Cost | Total frames | Invincible frames | Notes |
---|---|---|---|---|---|---|
Slide | (hold) + JMP | 20 | 1 | 39 | 0 | Can be chained after 27 frames. |
Techniques
Move | Input | Notes |
---|---|---|
Diving Uppercut | + JMP + + JMP | Must be in the air and have executed all remaining jumps. |
Skips
Categories
Video Tutorials
Speed Values
horizontal speed values | |
---|---|
walking / jumping | 1.5 |
running | 2.75 |
slide optimal AVG | 4.5 |
front kick AVG | 4.2 |
front kick TOP | 6.5 |
dive kick AVG | 5.0 |
dive kick TOP | 5.5 |
uppercut diagonal | 4.8 |