Difference between revisions of "SOTN/Maria"
From Castlevania Speedrunning
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TalicZealot (talk | contribs) |
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− | Maria plays in a similar way to richter. All of her moves are unlocked at the start and the routes are similar. Unlike Richter she is much more resilient and can take a few without issues, allowing her to utilize damage boosts and some more room for mistakes. Console and emulator runs are separated into different categories due to a severe difference in performance. | + | Maria plays in a similar way to richter. All of her moves are unlocked at the start and the routes are similar. Unlike Richter she is much more resilient and can take a few hits without issues, allowing her to utilize damage boosts and some more room for mistakes. Console and emulator runs are separated into different categories due to a severe difference in performance. |
− | |||
== Character Information == | == Character Information == | ||
== Special Moves == | == Special Moves == | ||
+ | |||
{| class="wikitable" | {| class="wikitable" | ||
!width="140"|Move | !width="140"|Move | ||
!width="340"|Input | !width="340"|Input | ||
!Damage | !Damage | ||
+ | !MP Cost | ||
!Total frames | !Total frames | ||
!Invincible frames | !Invincible frames | ||
Line 38: | Line 39: | ||
1px 1px 0 #000; ">KICK</span> | 1px 1px 0 #000; ">KICK</span> | ||
|style="background-color:#252525;"|45 | |style="background-color:#252525;"|45 | ||
+ | |style="background-color:#252525;"|1 | ||
|style="background-color:#252525;"|60 | |style="background-color:#252525;"|60 | ||
|style="background-color:#252525;"|0 | |style="background-color:#252525;"|0 | ||
Line 47: | Line 49: | ||
!width="340"|Input | !width="340"|Input | ||
!Damage | !Damage | ||
+ | !MP Cost | ||
!Total frames | !Total frames | ||
!Invincible frames | !Invincible frames | ||
Line 62: | Line 65: | ||
1px 1px 0 #000; ">JMP</span> | 1px 1px 0 #000; ">JMP</span> | ||
|style="background-color:#252525;"|80 | |style="background-color:#252525;"|80 | ||
+ | |style="background-color:#252525;"|2 | ||
|style="background-color:#252525;"|46 | |style="background-color:#252525;"|46 | ||
|style="background-color:#252525;"|0 | |style="background-color:#252525;"|0 | ||
Line 71: | Line 75: | ||
!width="340"|Input | !width="340"|Input | ||
!Damage | !Damage | ||
+ | !MP Cost | ||
!Total frames | !Total frames | ||
!Invincible frames | !Invincible frames | ||
Line 86: | Line 91: | ||
1px 1px 0 #000; ">JMP</span> | 1px 1px 0 #000; ">JMP</span> | ||
|style="background-color:#252525;"|20 | |style="background-color:#252525;"|20 | ||
+ | |style="background-color:#252525;"|1 | ||
|style="background-color:#252525;"|46 | |style="background-color:#252525;"|46 | ||
|style="background-color:#252525;"|0 | |style="background-color:#252525;"|0 |
Revision as of 09:48, 16 June 2018
Maria Renard | |
---|---|
platforms | Sega Saturn |
categories | Any% |
All Bosses |
Maria plays in a similar way to richter. All of her moves are unlocked at the start and the routes are similar. Unlike Richter she is much more resilient and can take a few hits without issues, allowing her to utilize damage boosts and some more room for mistakes. Console and emulator runs are separated into different categories due to a severe difference in performance.
Contents
Character Information
Special Moves
Move | Input | Damage | MP Cost | Total frames | Invincible frames | Notes |
---|---|---|---|---|---|---|
Front Kick | + KICK | 45 | 1 | 60 | 0 |
Move | Input | Damage | MP Cost | Total frames | Invincible frames | Notes |
---|---|---|---|---|---|---|
Uppercut | + JMP | 80 | 2 | 46 | 0 |
Move | Input | Damage | MP Cost | Total frames | Invincible frames | Notes |
---|---|---|---|---|---|---|
Slide | (hold) + JMP | 20 | 1 | 46 | 0 |
Techniques
Move | Input | Notes |
---|---|---|
Diving Uppercut | + JMP + + JMP | Must be in the air and have executed all remaining jumps. |
Skips
Categories
Video Tutorials
Speed Values
horizontal speed values | |
---|---|
walking / jumping | 1.5 |
running | 2.75 |
front kick AVG | 4.2 |
front kick TOP | 6.5 |
dive kick AVG | 5.0 |
dive kick TOP | 5.5 |
uppercut diagonal | 4.8 |