Difference between revisions of "SOTN/Maria"

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Maria plays in a similar way to richter. All of her moves are unlocked at the start and the routes are similar. Unlike Richter she is much more resilient and can take a few without issues, allowing her to utilize damage boosts and some more room for mistakes. Console and emulator runs are separated into different categories due to a severe difference in performance.
+
Maria plays in a similar way to richter. All of her moves are unlocked at the start and the routes are similar. Unlike Richter she is much more resilient and can take a few hits without issues, allowing her to utilize damage boosts and some more room for mistakes. Console and emulator runs are separated into different categories due to a severe difference in performance.
 
 
  
 
== Character Information ==
 
== Character Information ==
  
 
== Special Moves ==
 
== Special Moves ==
 +
 
{| class="wikitable"
 
{| class="wikitable"
 
!width="140"|Move
 
!width="140"|Move
 
!width="340"|Input
 
!width="340"|Input
 
!Damage
 
!Damage
 +
!MP Cost
 
!Total frames
 
!Total frames
 
!Invincible frames
 
!Invincible frames
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1px 1px 0 #000; ">KICK</span>
 
1px 1px 0 #000; ">KICK</span>
 
|style="background-color:#252525;"|45
 
|style="background-color:#252525;"|45
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|style="background-color:#252525;"|1
 
|style="background-color:#252525;"|60
 
|style="background-color:#252525;"|60
 
|style="background-color:#252525;"|0
 
|style="background-color:#252525;"|0
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!width="340"|Input
 
!width="340"|Input
 
!Damage
 
!Damage
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!MP Cost
 
!Total frames
 
!Total frames
 
!Invincible frames
 
!Invincible frames
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1px 1px 0 #000; ">JMP</span>
 
1px 1px 0 #000; ">JMP</span>
 
|style="background-color:#252525;"|80
 
|style="background-color:#252525;"|80
 +
|style="background-color:#252525;"|2
 
|style="background-color:#252525;"|46
 
|style="background-color:#252525;"|46
 
|style="background-color:#252525;"|0
 
|style="background-color:#252525;"|0
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!width="340"|Input
 
!width="340"|Input
 
!Damage
 
!Damage
 +
!MP Cost
 
!Total frames
 
!Total frames
 
!Invincible frames
 
!Invincible frames
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1px 1px 0 #000; ">JMP</span>
 
1px 1px 0 #000; ">JMP</span>
 
|style="background-color:#252525;"|20
 
|style="background-color:#252525;"|20
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|style="background-color:#252525;"|1
 
|style="background-color:#252525;"|46
 
|style="background-color:#252525;"|46
 
|style="background-color:#252525;"|0
 
|style="background-color:#252525;"|0

Revision as of 09:48, 16 June 2018

Maria Renard
SotnMaria.jpg
platforms Sega Saturn
categories Any%
All Bosses

Maria plays in a similar way to richter. All of her moves are unlocked at the start and the routes are similar. Unlike Richter she is much more resilient and can take a few hits without issues, allowing her to utilize damage boosts and some more room for mistakes. Console and emulator runs are separated into different categories due to a severe difference in performance.

Character Information

Special Moves

Move Input Damage MP Cost Total frames Invincible frames Notes
Front Kick SotnArrowR.pngSotnArrowR.png+ KICK 45 1 60 0
Move Input Damage MP Cost Total frames Invincible frames Notes
Uppercut SotnArrowD.pngSotnArrowU.png + JMP 80 2 46 0
Move Input Damage MP Cost Total frames Invincible frames Notes
Slide SotnArrowD.png(hold) + JMP 20 1 46 0

Techniques

Move Input Notes
Diving Uppercut SotnArrowD.png + JMP + SotnArrowU.png + JMP Must be in the air and have executed all remaining jumps.

Skips

Categories

Video Tutorials

Speed Values

horizontal speed values
walking / jumping 1.5
running 2.75
front kick AVG 4.2
front kick TOP 6.5
dive kick AVG 5.0
dive kick TOP 5.5
uppercut diagonal 4.8