Difference between revisions of "SOTN/Maria"
From Castlevania Speedrunning
TalicZealot (talk | contribs) (Created page with "{| class="infobox" !colspan="2" style="text-align: center;"|'''''Maria Renard''''' |- !colspan="2"|180px |- |'''platforms''' |Sega Saturn |- |rowspan="2...") |
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Revision as of 09:23, 16 June 2018
| Maria Renard | |
|---|---|
| platforms | Sega Saturn |
| categories | Any% |
| All Bosses | |
Maria plays in a similar way to richter. All of her moves are unlocked at the start and the routes are similar. Unlike Richter she is much more resilient and can take a few without issues, allowing her to utilize damage boosts and some more room for mistakes. Console and emulator runs are separated into different categories due to a severe difference in performance.
Contents
Character Information
Special Moves
| Move | Input | Damage | Total frames | Invincible frames | Notes |
|---|---|---|---|---|---|
| Uppercut | 80 | 46 | 0 | Cannot execute special moves for 4 frames after ceiling bonk. Up input can be a diagonal when airborne. |
| Move | Input | Damage | Total frames | Invincible frames | Notes |
|---|---|---|---|---|---|
| Slide | 20 | 46 | 0 | Can be chain-canceled into itself after 14 frames. |
Techniques
Skips
Categories
Video Tutorials
Speed Values
| horizontal speed values | |
|---|---|
| walking / jumping | 1.5 |
| running | 2.75 |
| front kick AVG | 4.2 |
| front kick TOP | 6.5 |
| dive kick AVG | 5.0 |
| dive kick TOP | 5.5 |
| uppercut diagonal | 4.8 |