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SOTN
,→Input Reader
Special move inputs are non exclusive and can be buffered into each other or from other actions. For example a jump can be inserted into the airslash move input just before pressing attack: 823+jump+attack
Inputs are buffered/stored for 15 frames or 1/4sor a maximum of 25 frames after the button started being held.
After holding a direction for 29 frames it stops being counted towards the start of an input with the exception of some hold or charge moves.
Typically moves require pressing the activation button at least one frame after completing the motion input.