The Baselard manip is a [[AoS/RNG_manipulation | manip]] to obtain the which drops a Baselard weapon drop from a zombie in Zombie at the first zombie corridor after starting very start of the game. The Baselard It is useful because a simple manip which can be performed on any version of its high base damage compared to all other weapons available early on the game, and is used in every non-NG+ Soma speedrun category. Its only requirement is that the player can skip cutscenes, unlocked by completing the gameonce.
= Cutscene skip version Standard Baselard manip =
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This is # Slash 3 times anywhere in the first room.# After the door closes, short hop and throw a spear from anywhere on the slope to kill the standard version first Zombie. The timing of Baselard manipthe first spear throw doesn't matter much as long as the first Zombie dies.# At the middle of the pyramid-shaped pile of bricks in the background, performed at roughly when the beginning front of every standard route for non-NG+ Soma categories's head touches the dark vertical line separating the top two bricks, short hop and immediately throw a second spear. It requires having beaten # As soon as you land from the hop, quickly hop again and throw a third spear at the edge of the game once in order brick pile.# The farthest Zombie should die to be able the third spear slightly before the closer Zombie dies to skip cutscenesthe second spear, which should drop the Baselard.
== Explanation ==* Slash 3 times anywhere in If running the first room.* After the door closes[[AoS/Soma_Any%25 | Any%]] or [[AoS/Soma_All_Bosses | All Bosses]] categories where gaining XP early on is important, short hop and it can be useful to also throw a fourth spear anywhere on the slope to kill the first zombie. The timing of the first spear throw doesnwhen Soma't matter much as long as s head touches the first zombie dies.* At the middle edge of the pyramid-shaped pile of bricks column in the background, roughly when the front of Soma's head touches the dark vertical line separating the top which can kill one or two bricksZombies that always spawn there. An early throw will kill one Zombie, short hop and immediately a perfect throw a second spear.* As soon as you land from the hopwill kill both, quickly hop again and a late throw a third spear at the edge of the brick pile.* The farthest zombie should die to the third spear just before the closer zombie dies to the second spear, which should drop the Baselardwill miss both.
For categories where it== Video tutorial =={{#ev:youtube|Ouj6GGswDpY|||||start=45&end=130}}'s important to gain extra XP early on (Any% and All Bosses), it can be useful to also throw a fourth spear when Soma's head touches the edge of the column in the background, potentially killing one or both extra zombies which always spawn there. An earlier throw will kill one zombie, whereas a later throw will both zombies. Too late of a throw will miss both.by Chewy4u
== Troubleshooting Tips ==On the zombie corridor screen, you You can hold up+right the entire time to make the inputs for walking and throwing the spears simpler.
If the closer zombie Zombie doesn't die from your second spear because the spear vanished, that means you threw it too early from too far left of the bricks pile midway line.
Similarly, if the closer zombie Zombie doesn't die from your second spear landed because it landed too far to the right of it and missed, that means you threw it too late from too far right of the bricks pile midway line.
If both zombies Zombies die but no Baselard drops, it's because your third spear throw was too late and the farther zombie Zombie didn't die on the first possible frame.
=No cutscene skip Baselard manip = Video tutorial =={{#ev:youtube|Ouj6GGswDpY|||||start=45}}If the player does not have the ability to skip cutscenes from finishing the game once, an alternate Baselard manip can be used which requires a frame-perfect input on the spear throw. ''by Chewy4u''TODO video