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Castlevania Speedrunning β

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AoS/Glitches

2,928 bytes added, 13 August
No clue how to remove the obnoxious spaces after links, but hey, now that citation looks nicer
==== Bat zip ====
:''Main article [[AoS/Bat_zip | Bat zip]]''
TODO description + video
==== Rush soul zip ====
TODO description + video
 
==== Boat zip ====
TODO description + video
 
==== Box/crate zip ====
With sufficient speed (obtainable with both Kicker Skeleton and Black Panther) Soma can clip inside of the boxes within Study. Using Skeleton Blaze, Soma can push himself out of the box and into the wall, zipping up.
https://www.youtube.com/watch?v=drVCLlgVS1Y (Panther + Slide)
 
TODO description + video
== Minor glitches ==
These glitches are allowed in all Soma categories, including [[AoS/Soma Glitchless | Soma Glitchless]] despite its name.
=== Platform clip ===
=== Soulverlap ===
It is possible for Soma to level up and collect a new soul on the same frame, usually by standing inside of the enemy which drops the soul when killed. If this happens, the soul description text box will be visually distorted during the levelup pause, and once the game unpauses the soul description text box will be automatically dismissed, saving a small amount of time.
 
TODO video
 
=== Hippoglitch ===
TODO video
 
=== Suspend jump ===
TODO description + video
=== Suspend_jump Waterfall climb ===TODO description + videoWhen Soma exits the waterfall in Reservoir, his double jump will be reset to be usable again. By weaving into and out of the waterfall repeatedly Soma can gain height with these jumps. This can be made easier by using either [https://www.youtube.com/watch?v=tLyhRnXKQMo Black Panther] or [https://www.youtube.com/watch?v=S3xcS_HfHHQ Flying Armor].
= Julius glitches =
These glitches are allowed in all Julius categories.
=== Zips ======= Uppercut zip ====Discovered by klmz and Darkman (a.k.a. 黑暗人), both Soma and Julius have forms of Hippogryph/High Jump/Uppercut zips. The underlying principles are explained best by hellagels who participated in the TASing of the Julius runs where these were first showcased: <blockquote>The left and right sides of the player have no wall collision detection in vertical direction. By doing neutral jump, player can clip into the wall less than 3px. When player is close to ceiling and clips into the wall deep enough, do a high jump (Soma)/uppercut (Julius) away from the wall, player will be fully pushed into the wall and then zip upwards. To make this zipping success, Soma needs to clip into the wall no less than 1.5px, Julius needs to clip no less than 2px. There is another setup that need no wall clipping at the beginning. In this setup player need to be close to the ceiling, take damage to fly away from the wall, and do a high jump/uppercut towards the wall at the same frame. For Julius, uppercut can be replaced with a precise double jump, but basically using double jump is slower.<sup>[https://tasvideos.org/8039S]</sup></blockquote> An example of the enemy knockback + uppercut zip can be found [https://youtu.be/gT0IjdRFzjQ?si=uL5yJbSKAp17CZl1 here], where it is frame advanced and viewed with hitboxes for clarity. ==== Cow zip ====
TODO description + video
=== Multi orb spawn ===
TODO description + video
 
=== Uppercut zip ===
TODO description + video
=== Graham Phase 2 skip ===
TODO description + videoGraham 2 Skip follows the same underlying principles as the modern martial arts double orb glitch, where dealing the last hit on Graham Phase 1 with both a subweapon and a martial art on the same frame will result in Phase 2 being skipped, and Graham entering Phase 3 immediately. This can be seen in many modern Julius speedruns, such as [https://youtu.be/Xf8p6VErKpA?si=TEg6kgV22ZlLGafk&t=171 this Boss Rush speedrun by Tateha_BelmonDue.]
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