Difference between revisions of "AoS/RNG manipulation"
From Castlevania Speedrunning
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= Any% manips = | = Any% manips = | ||
− | :* '''[[AoS/Tasty_Meat_manip | Tasty Meat manip]]''' | + | :* '''[[AoS/Soma_Any%25#Tasty_Meat_manip | Tasty Meat manip]]''' |
− | :* '''[[AoS/ | + | :* '''[[AoS/Soma_Any%25#Lubicant_manip | Any% Lubicant manip]]''' |
= Any% No 0HP manips = | = Any% No 0HP manips = | ||
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= All Bosses manips = | = All Bosses manips = | ||
− | + | :*All '''[[AoS/RNG_manipulation#Any.25_manips | Any% manips]]''' listed above | |
= 100% All Souls manips = | = 100% All Souls manips = | ||
TODO | TODO |
Revision as of 07:56, 23 February 2025
Most Soma categories make heavy use of RNG manipulation sequences (commonly called "manips") to guarantee that specific items always drop from certain enemies. This allows runners to use routes which would otherwise require impossibly low drop odds to succeed.
Whenever a new game is started or a save file is loaded, the RNG seed will always be reset to the same value. From that point, a runner can perform movements and actions which deterministically advance the RNG value to one that produces the desired drop.
Julius mode is unable to make use of manips since it has no method to suspend and reload the game.
Contents
Baselard manip
- Main article Baselard manip
This manip is used by almost every category, and is the first thing most new runners should learn.
Any% manips
Any% No 0HP manips
Glitchless manips
TODO
All Bosses manips
- All Any% manips listed above
100% All Souls manips
TODO