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SOTN/Alucard Any% NSC Blindfolded

825 bytes added, 03:11, 27 November 2023
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== Music ==
Each area has its own musical theme. This can be used to determine which zone Alucard is in, and in some cases can be used to infer other things, such as whether or not the Clock Room Statue is open (detailed in the Clock Rush [[SOTN/Alucard_Any%25_NSC_Blindfolded#Save_before_Doppelganger|Save before Doppelganger]] section below)
== Landing ==
{{#ev:youtube|gjni937G3a0| 480}}
 
== Room before Doppelganger ==
 
== Doppelganger Fight ==
 
== Outer Wall 1 ==
 
== Outer Wall 2 ==
 
== Long Hallway going left ==
 
== TODO: Rest of Marble Gallery ==
 
== Clock Room ==
 
=== Determining if the Statue is open or closed ===
 
From the center area of this room, move up against the left ledge, face left, then proceed to do 2 Left Jumps. If the Statue is Open, Alucard will travel far enough left to make it to the next room over, triggering a change in the music that you can use as a cue. If the Statue is closed, part of Alucard's jump will be interrupted, shortening the horizontal distance covered and Alucard will still be inside the Clock Room.
 
== Skelerang Room ==
 
== TODO: Olrox's Quarters ==
 
== TODO: Colosseum Entrance ==
= Save in Colosseum =
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