335
edits
Changes
m
Minor edit
= Introduction to SOTN Alucard Blindfolded Any% NSC =
== Background about the category ==
These sound cues can be used in several spots of the run to help you with timing your actions or determining if you have veered off course.
== Music ==
Each area has its own musical theme. This can be used to determine which zone Alucard is in, and in some cases can be used to infer other things, such as whether or not the Clock Room Statue is open (detailed in the [[SOTN/Alucard_Any%25_NSC_Blindfolded#Save_before_Doppelganger|Save before Doppelganger]] section below)
== Landing ==
Whenever Alucard lands on the ground after falling or after a jump, you will hear a sound. If Alucard has fallen from a great enough height, his landing sound will be quite loud.
== Taking Damage ==
Whenever Alucard takes damage by coming into contact with an enemy, you will hear Alucard let out a yell or a grunt. This can be used to narrow down or determine Alucard's placement in a room, since most enemies spawn in the same locations every time a room is loaded.
== Notable events lacking sound cues ==
{{#ev:youtube|gjni937G3a0| 480}}
== Room before Doppelganger ==
== Doppelganger Fight ==
== Outer Wall 1 ==
== Outer Wall 2 ==
== Long Hallway going left ==
== TODO: Rest of Marble Gallery ==
== Clock Room ==
=== Determining if the Statue is open or closed ===
From the center area of this room, move up against the left ledge, face left, then proceed to do 2 Left Jumps. If the Statue is Open, Alucard will travel far enough left to make it to the next room over, triggering a change in the music that you can use as a cue. If the Statue is closed, part of Alucard's jump will be interrupted, shortening the horizontal distance covered and Alucard will still be inside the Clock Room.
== Skelerang Room ==
== TODO: Olrox's Quarters ==
== TODO: Colosseum Entrance ==
= Save in Colosseum =