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= Introduction to SOTN Alucard Blindfolded Any% NSC =
== Background about the category ==
== Get a CLEAR file ==
= Sound Cues cues =
These sound cues can be used in several spots of the run to help you with timing your actions or determining if you have veered off course.
== Music ==
Each area has its own musical theme. This can be used to determine which zone Alucard is in, and in some cases can be used to infer other things, such as whether or not the Clock Room Statue is open (detailed in the [[SOTN/Alucard_Any%25_NSC_Blindfolded#Save_before_Doppelganger|Save before Doppelganger]] section below)
== Landing ==
Whenever Alucard lands on the ground after falling or after a jump, you will hear a sound. If Alucard has fallen from a great enough height, his landing sound will be quite loud.
== Taking Damage == Whenever Alucard takes damage by coming into contact with an enemy, you will hear Alucard let out a yell or a grunt. This can be used to narrow down or determine Alucard's placement in a room, since most enemies spawn in the same locations every time a room is loaded. == Notable events lacking sound cues == Some important game events do NOT have sound cues, most notably:* Running out of mana* Depleting the Alucard Shield + Shield Rod spell timer* Being forced out of bat form (for example, from running out of mana or reaching the end of a Wing Smash) = Basic Moveset moveset =
Due to the constraints of the category, visual confirmation of the player's position is not possible, and a normalized set of moves is needed. What follows are a list of basic maneuvers referenced throughout the rest of this guide that change the player's position by fixed amounts. Most areas can be navigated through a specific combination of these movements with relative ease.
The only section of the blindfolded route where you have to care about Alucard's experience is in the very beginning after the Prologue, but before Death Skip. Just as in the normal Any% run, your goal will be to arrive at the last Warg before Death's room while Alucard's XP value is between 88 and 99.
The first interior room of the castle poses a significant challenge, however, as the zombie spawns in this room are [[SOTN/RNG|random]]. As you advance through this room, you must be careful when you choose to attack, as even though you can hear when Alucard kills an enemy, Zombies have a habit of grouping near to one another, and it is very easy to kill multiple of them in a single swing and have no audio cue that you have done so.
As a result, the safest way to have the correct experience value for Death Skip is to kill the very first Warg outside of the castle 4 times. You can do this by leaving the room it spawns in and coming back multiple times. After killing that Warg 4 times, proceed into the next room (the Zombie Hallway) and kill the first 2 Wargs normally. After that, you will need to avoid using your sword for the rest of the room. Instead, try jumping over the 3rd Warg if you can, and whether you succeed or fail, proceed to hold RIGHT and WAIT.
Goals:
* Get Life Vessel after killing Slogra and Gaibon(optional)
* Get Stopwatch (and keep it for the remainder of the run)
* Getting a Takemitsu (a two-handed weapon) as an item drop from a Flea Man
* Losing your Stopwatch to an Axe item drop from the Axe Knights
{{#ev:youtube|s6t1x08-PW8| 480}}
= Save before Doppelganger =
* Losing your Stopwatch to an Axe item drop from an Axe Knight
* Getting lost in Colosseum
{{#ev:youtube|gjni937G3a0| 480}}
== Room before Doppelganger ==
== Doppelganger Fight ==
== Outer Wall 1 ==
== Outer Wall 2 ==
== Long Hallway going left ==
== TODO: Rest of Marble Gallery ==
== Clock Room ==
=== Determining if the Statue is open or closed ===
From the center area of this room, move up against the left ledge, face left, then proceed to do 2 Left Jumps. If the Statue is Open, Alucard will travel far enough left to make it to the next room over, triggering a change in the music that you can use as a cue. If the Statue is closed, part of Alucard's jump will be interrupted, shortening the horizontal distance covered and Alucard will still be inside the Clock Room.
== Skelerang Room ==
== TODO: Olrox's Quarters ==
== TODO: Colosseum Entrance ==
= Save in Colosseum =
* Getting a Namakura (a two-handed weapon) as an item drop from a Blade Soldier
* Getting lost in Colosseum
{{#ev:youtube|X3WlnPK_Z9I| 480}}
= Save before Soul of Bat =
* Getting a High Potion as an item drop from a Flea Armor
* Getting a Takemitsu (a two-handed weapon) from breaking the vase outside the Soul of Bat room
* Running out of mana and losing the Shield Rod spell effect
{{#ev:youtube|FKfqGQNkOF4| 480}}
= Save after Soul of Bat =
Goals:
* TODOMake it to the Clock Tower section
Dangers:
* TODOGetting lost in the Long Library section* Getting lost in the Outer Wall section {{#ev:youtube|9n1T_vyynac| 480}}
= Save before Clock Tower =
Goals:
* TODOMake it to the Keep section
Dangers:
* Not having enough Hearts to get through the Clock Tower section safely
* Getting lost in the Clock Tower section* Running out of mana before Karasuman fightand losing the Shield Rod spell effect {{#ev:youtube|vTI1SxOU5sw| 480}}
= Save before Richter Skip =
* Softlocking after executing Richter Skip
* Getting lost in Reverse Keep
{{#ev:youtube|aqHGvNqzMdM| 480}}
= Save after Richter Skip =
Dangers:
* Not having enough Hearts to get through the Imp Room section safely
* Dying to enemies in Reverse Colosseum
* Running out of mana while flying
* Running out of mana and losing the Shield Rod spell effect
{{#ev:youtube|qTmkEdGXRFo| 480}}
= Save in Reverse Colosseum =
Goals:
* TODOMake it to the Save Room before Relic Skip
Dangers:
* TODORunning out of mana and losing the Shield Rod spell effect {{#ev:youtube|jqpAg6VvB1o| 480}}
= Save before Relic Skip =
Dangers:
* TODONot performing Relic Skip correctly if you didn't save {{#ev:youtube|XPiJ1Pq-1PY| 480}}