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SOTN/Alucard Any% NSC Blindfolded

1,831 bytes added, 03:11, 27 November 2023
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= Introduction to SOTN Alucard Blindfolded Any% NSC =
== Background about the category ==
== Get a CLEAR file ==
= Sound Cues cues =
These sound cues can be used in several spots of the run to help you with timing your actions or determining if you have veered off course.
 
== Music ==
 
Each area has its own musical theme. This can be used to determine which zone Alucard is in, and in some cases can be used to infer other things, such as whether or not the Clock Room Statue is open (detailed in the [[SOTN/Alucard_Any%25_NSC_Blindfolded#Save_before_Doppelganger|Save before Doppelganger]] section below)
== Landing ==
Whenever Alucard lands on the ground after falling or after a jump, you will hear a sound. If Alucard has fallen from a great enough height, his landing sound will be quite loud.
== Taking Damage == Whenever Alucard takes damage by coming into contact with an enemy, you will hear Alucard let out a yell or a grunt. This can be used to narrow down or determine Alucard's placement in a room, since most enemies spawn in the same locations every time a room is loaded. == Notable events lacking sound cues == Some important game events do NOT have sound cues, most notably:* Running out of mana* Depleting the Alucard Shield + Shield Rod spell timer* Being forced out of bat form (for example, from running out of mana or reaching the end of a Wing Smash) = Basic Moveset moveset =
Due to the constraints of the category, visual confirmation of the player's position is not possible, and a normalized set of moves is needed. What follows are a list of basic maneuvers referenced throughout the rest of this guide that change the player's position by fixed amounts. Most areas can be navigated through a specific combination of these movements with relative ease.
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== Room before Doppelganger ==
 
== Doppelganger Fight ==
 
== Outer Wall 1 ==
 
== Outer Wall 2 ==
 
== Long Hallway going left ==
 
== TODO: Rest of Marble Gallery ==
 
== Clock Room ==
 
=== Determining if the Statue is open or closed ===
 
From the center area of this room, move up against the left ledge, face left, then proceed to do 2 Left Jumps. If the Statue is Open, Alucard will travel far enough left to make it to the next room over, triggering a change in the music that you can use as a cue. If the Statue is closed, part of Alucard's jump will be interrupted, shortening the horizontal distance covered and Alucard will still be inside the Clock Room.
 
== Skelerang Room ==
 
== TODO: Olrox's Quarters ==
 
== TODO: Colosseum Entrance ==
= Save in Colosseum =
* Getting lost in the Long Library section
* Getting lost in the Outer Wall section
 
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= Save before Clock Tower =
* Getting lost in the Clock Tower section
* Running out of mana and losing the Shield Rod spell effect
 
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= Save before Richter Skip =
* Softlocking after executing Richter Skip
* Getting lost in Reverse Keep
 
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= Save after Richter Skip =
* Running out of mana while flying
* Running out of mana and losing the Shield Rod spell effect
 
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= Save in Reverse Colosseum =
Dangers:
* Running out of mana and losing the Shield Rod spell effect
 
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= Save before Relic Skip =
Dangers:
* Not performing Relic Skip correctly if you didn't save
 
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