Difference between revisions of "Cv4/stage6"

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(Optimal Alternative Strats)
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=== Chair Damage Boosts ===
 
=== Chair Damage Boosts ===
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{{#ev:youtube|xikDYJaJPa8|560||}}
  
 
[[File:visualcue1.png|450px]]  [[File:visualcue3.png|450px]]  [[File:visualcue2.png|450px]]
 
[[File:visualcue1.png|450px]]  [[File:visualcue3.png|450px]]  [[File:visualcue2.png|450px]]

Latest revision as of 14:59, 1 June 2023

Level Details
Game Super Castlevania IV
Level sections 6-1, 6-2, 6-3
Level name Dance Hall
Previous level Stage 5
Next level Stage 7

Safe Route

Intermediate Route

2 Cycle Chandeliers

Notes:

  • Learning the 2 cycle chandeliers, while has it's risks, is a good foundation for learning 1 cycle later on.

Optimal Route

Tutorials

1 Cycle Chandelier Tutorials + Setup

[Expand]

Original 1 Cycle Set-Up


[Expand]

1 Cycle Twocat Set-Up (Modern)


[Expand]

1 Cycle Modern Tutorial (by jay_cee)

Visual Guides

Axe Knight Damage Boost

Stage 6-2 Axe Knight Boost.jpg

Chair Damage Boosts

Visualcue1.png Visualcue3.png Visualcue2.png

Optimal Alternative Strats

Axe Knight Boost 6-2-1

Axe Knight Boost

Notes:

  • Compare Skelly Spike boost to Axe Knight boost
  • Axe Knight does save 5 Frames
  • Doing this boost would cost (3HP) over doing an axe boost (2HP)
  • A more up do date routine would probably consider the chair boost at the end of the stage over this)

Boss: Dancers

[Video]