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Cv4/stage1

165 bytes removed, 03:20, 19 May 2023
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TEST TO SEE STUFF
 
{{Infobox level
| image = Jungle Hijinxcv4stage1.jpg| game = Donkey Kong CountrySuper Castlevania IV| world_name level_name = [[Kongo Jungle]]Horse Stables| level_name level_sections = Jungle Hijinxs1-1, 1-2, 1-3
| previous = None
| next = [[Ropey Rampagecv4/stage2 | Stage 2]]
}}
Difficulty:
*Optimal: 4/10
*101%: 3/10
==All Stages==
===SafeRoute === {{#ev:youtube|0pSHXaVvDU0VfbSwfDC8YI|560}} '''Notes'''<br/>*This route is intended for beginners and avoids most [[Cv4/tricks#Damage_Boosting | damage boosts]] to get through the stage. == Optimal Route == {{#ev:youtube|FGP_9VUP6Go|this level is not so simple560}} '''Notes''' <br/>*At 1:10 performs the wall clip (saves ~2.5). A tutorial can be found below.<br/>*Sacrificing Donkey At 1:20 this skeleton is faster than swapping manually, as random. If he does not jump you save time later by not having two Kongs on will take a secondary boost in the world mapnext screen.*Rolling on or very close to At 2:00 performs a medusa boost with a ledge will cause you to roll without losing height momentarily[[Cv4/tricks#Limp_Whip | limp whip]], (each saves ~. Use this to cross small gaps at a higher speed25) see visual cues below for more information.*The roll across At 2:20 for more information on the Krittersboss fight see below section.  <div class="toccolours mw-collapsible mw-collapsed" style="width:770px">'''1-2 Wall Clip Tutorials' platforms at ''<div class="mw-collapsible-content">{{#evt:08 requires an extended rollservice=twitchvod|id=394702574|dimensions=560|urlargs=autoplay=false&parent=castlevaniaspeedruns.com}}<br/><br/>'''Notes:'''<br/>*This trick saves ~2. Tap Y on the left side of the platform, then repress 5 over normal strat and hold right as you grab the third banana. This should carry you all the way inputs are precise to getting into the Necky sectionwall successfully. *If When connecting to the ring the roll stops around screen needs to scroll left so the halfway barrel, your timing may have been off. Just jump up next game will try to eject you to the Necky on top right side of the mountain and roll through him insteadwall. His first two projectiles *These are bugged and the 4 pixels where Simon can't hurt you on jump into the first wave of threescreen transition. See visuals below.*Make sure you For other tutorials on wall clip see link here.<br/> ''' Frame to let go of Y while rolling through the barrel so that you do not grab it''' [[File:WallClipFrame_to_let_go.png | 320px]]  ''' Pixels To Jump Into Transition ''' [[File:WallClipTPpixel1.jpg | 320px]] [[File:WallClipTPpixel2.jpg | 320px]] [[File:WallClipTPpixel3.jpg | 320px]] [[File:WallClipTPpixel4.jpg | 320px]] </div></div>  <div class="toccolours mw-collapsible mw-collapsed" style="width:770px">'''1-3 Medusa Boosts'''<div class="mw-collapsible-content">{{#ev:youtube|tqG4cXTfOAY|560}}'''Notes:'''<br/>*Try your best to NOT grab This video demonstrates the Expresso token here. There are three tokens that are in the way during the route, medusa boosts and the third one in Poison Pond is very difficult how to avoidexecute. Getting three will send *The higher your boost the more frames you to a long, unskippable bonus, that puts you back at either the beginning of the stage or the halfway barrel after it's done. It's probably the biggest possible time-wasting mistake in the gamesave.<br/> 
===Optimal==={{#ev:youtube|WdSjy4XW488|560||this level is not so simple}}Notes:*Getting hit as you release the DK barrel is faster than sacrificing Donkey afterwards or swapping separately.*Release the barrel as close to the Gnawty as possible. Ideally, you get hit and kill the Kremling on the same frame. But it is easy to die with this method, so generally you aim '''Visual Guide for a moment earlier.*If the barrel kills the Gnawty instead of the Kremling, you let go too early.Boosting'''
The [[DKC_Tricks File:Stage 1 1st Medusa Head Boost.jpg | Tricks380px]] page and the [[DKC1_Visuals File:Stage 1 2nd Medusa Head Boost.jpg | Visual Cues380px]] page have more information on techniques and visual cues if needed.
===Double Extendo Tutorial===</div>[[File:jungle2.jpg|800px]]</div>
==101%===Boss: Rowdain==Optimal==={{#ev:youtube|nVl0ijjW1R8|560||http://www.youtube.com/watch?v=nVl0ijjW1R8}}Notes:*Everything is the same as All Stages up to the Rambi crate.*Hold forward while jumping onto Rambi in order to maintain your momentum afterwards.*To dismount Rambi before entering the second bonus, let go of the D-Pad and tap A as soon as you see him begin to break it.*Make sure you let go of Y after the second bonus ends to avoid bouncing on the hidden item below you.*In general, for bonus exits, you want to hold right if you are shot out of a barrel, but hold both Y and right if you simply fall from the sky afterwards.
=== Safe ===
==Old Summon=={{#ev:youtube|s9_7fMXrUvI|560||}}===Optimal==='''Notes'''*Whipping 4 times helps set up the timing so the first cross hits the horse head as it appears.
=== Optimal ==={{#ev:youtube|MnHz2fxr8uILigyapdDlmo|560||Optimal and consistent warp}}'''Notes'''*You lose no time on clunk frames when you enter the boss as the transition is scripted.*Jump 3 times before the fight starts as a cue for when to throw your crosses.*Please see Joe's [[Cv4/tutorials#JoeDamillio.27s_.28Most.29_Bosses_Tutorial | boss tutorial]] as well for more detailed information.