Difference between revisions of "SOTN/Alucard Any% NSC Blindfolded"
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The primary challenges during a Blindfolded run are memorization, keeping track of where you are in a room and in the castle, and dealing with randomness in enemy patterns. The route detailed below (TODO) takes advantage of numerous sound cues and normalization setups to control for randomness and minor input error as much as possible. There are still a few sections and tricks that require frame perfect or near-frame perfect inputs. | The primary challenges during a Blindfolded run are memorization, keeping track of where you are in a room and in the castle, and dealing with randomness in enemy patterns. The route detailed below (TODO) takes advantage of numerous sound cues and normalization setups to control for randomness and minor input error as much as possible. There are still a few sections and tricks that require frame perfect or near-frame perfect inputs. | ||
− | + | Before you attempt a full blindfolded run, it can be helpful to practice each segment without a blindfold at first, but still utilizing the blindfolded moveset. After getting familiar with the segment this way, you can then attempt it with a blindfold on. It can also be very helpful to record your blindfolded attempts, so you can review your run afterward and learn what sort of mistakes you are likely to make during a given section. | |
= Setup = | = Setup = |
Revision as of 11:00, 20 January 2023
Contents
- 1 Introduction to SOTN Alucard Blindfolded Any% NSC
- 2 Setup
- 3 Start
- 4 Save after Death Skip
- 5 Save before Slogra and Gaibon
- 6 Save before Doppelganger
- 7 Save in Colosseum
- 8 Save before Soul of Bat
- 9 Save after Soul of Bat
- 10 Save before Clock Tower
- 11 Save before Richter Skip
- 12 Save after Richter Skip
- 13 Save in Reverse Colosseum
- 14 Save before Relic Skip
Introduction to SOTN Alucard Blindfolded Any% NSC
Because of the nature of this run, the sections have been broken up by save rooms. This has been done so that the route is easier to practice, and so that run-ending mistakes can be corrected during a run by loading the most recent save.
The primary challenges during a Blindfolded run are memorization, keeping track of where you are in a room and in the castle, and dealing with randomness in enemy patterns. The route detailed below (TODO) takes advantage of numerous sound cues and normalization setups to control for randomness and minor input error as much as possible. There are still a few sections and tricks that require frame perfect or near-frame perfect inputs.
Before you attempt a full blindfolded run, it can be helpful to practice each segment without a blindfold at first, but still utilizing the blindfolded moveset. After getting familiar with the segment this way, you can then attempt it with a blindfold on. It can also be very helpful to record your blindfolded attempts, so you can review your run afterward and learn what sort of mistakes you are likely to make during a given section.