Difference between revisions of "Cv4/stage1"
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| + | == Pixels to jump into transition ==  | ||
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| + | [[File:WallClipTPpixel1.jpg | 420px]]  | ||
| + | [[File:WallClipTPpixel2.jpg | 420px]]  | ||
| + | [[File:WallClipTPpixel3.jpg | 420px]]  | ||
| + | [[File:WallClipTPpixel4.jpg | 420px]]  | ||
| + | |||
| + | Notes: These are the 4 pixels where Simon can jump into the screen transition [NOTE: Only relevant when performing the wall clip.]  | ||
=== 1-3 Medusa Boosts ===  | === 1-3 Medusa Boosts ===  | ||
Revision as of 21:25, 24 March 2021
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| Game | Super Castlevania IV | 
|---|---|
| Level sections | 1-1, 1-2, 1-3 | 
| Level name | Horse Stables | 
| Previous level | None | 
| Next level | Stage 2 | 
Contents
Safe Route
A basic overview of the level if you're starting out with the game or want to know safer methods to finish the level.
Safe Strat 1-1 Video by JustDefend
Safe Strat 1-2 Video by JustDefend
Safe Strat 1-3 Video by JustDefend
Optimal Route
Top Splits and Time Saves
1-2 Ring Wall Clip Tutorials
1-2 Clip Tutorial (Joe)
Notes:
- 2 frame window (saves ~0.6sec)
 
1-2 Clip Tutorial (Hanage)
1-2 Clip Tutorial minimal input (bogaabogaa)
1-2 Wall Clip Tutorial (by jay_cee)
Pixels to jump into transition
Notes: These are the 4 pixels where Simon can jump into the screen transition [NOTE: Only relevant when performing the wall clip.]
1-3 Medusa Boosts
Alternative Optimal Strategies
1-2 Ring-Room Full-Halfie
1-2 Ring Room Zip
Notes:
- 2 frame window. Much more difficult than wall clip, since you have to adjust during the swing to get the correct angle.
 
Stage 1 Route Improvement
Notes:
- This showcases an alternative bat strat
 
Ring Glitch Time Save Comparison
1-2 Ring-Room Time Save
- This showcases the time saved from successfully executing the Ring Glitch.
 


