Difference between revisions of "Dracx/glitches softlocks"
m (→Maria and Annette Graphical Glitches) |
m (→Maria and Annette Graphical Glitches) |
||
Line 13: | Line 13: | ||
=== Maria and Annette Graphical Glitches === | === Maria and Annette Graphical Glitches === | ||
− | * Hitting B within a frame window prior to entering the room with Maria/Annette will start the cut scene with Ritcher jumping towards her | + | * Hitting B within a frame window prior to entering the room with Maria/Annette will start the cut scene with Ritcher jumping towards her. |
− | * Hitting Y + Up within a frame window prior to entering the room with Maria/Annette causes her to | + | * Hitting Y + Up within a frame window prior to entering the room with Maria/Annette causes her sprite to not be generated. |
=== Orb softlock === | === Orb softlock === |
Revision as of 14:54, 5 May 2020
Contents
Out of Bounds Glitch
There's currently no use for this.
Stage 4 Saving Maria with 0 HP
As long as you use the key subweapon to initiate opening the door to save maria, even if you get hit by the cursed skull and go down to 0 HP, Maria will bring you back to full HP.
Stage 4 Repressed Platform Spawns
Falling down and moving Ritcher to a specified x/y position spawns the platforms. This is done in the TAS to force certain curse skull/platform patterns.
Maria and Annette Graphical Glitches
- Hitting B within a frame window prior to entering the room with Maria/Annette will start the cut scene with Ritcher jumping towards her.
- Hitting Y + Up within a frame window prior to entering the room with Maria/Annette causes her sprite to not be generated.
Orb softlock
Grabbing an end stage orb at the same time it falls on the ground results in a softlock.
Stage 2 bridge softlock
When you land on the ledge that triggers the bridge opening animation, you have one frame to input a move. If you land on the farthest pixel to the right, and hold right on the dpad, you'll fall off the cliff and softlock. A similar effect can be achieved by landing on the farthest pixel to the left and holding left to fall off on the lower ledge: this will make Richter jump off by himself during the cutscene and softlock.