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AoSR/Settings

243 bytes added, Monday at 23:59
Added more door rando stuff
==== Rand70Dup ====
Places Panther 70% of the time, and if it does it generally (will exist, unless existing violates the duping rules) places a 2nd copy as well. There is no known logic as to the limits of where these Panther canisters can be placed.<sup>[citation needed]</sup>
==== FirstAlways ====
==== DoorRandom ====
Each room transition connects linearly with another door of a matching direction. These are NOT bi-directional connections—entering and leaving a room will <i>not</i> bring you back where you started. Vertical V ertical transitions are unaffected by DoorRandom, as are the Top Floor and Julius save rooms, and the connections between Hammer, the first Corridors hallway, and vanilla Grave Keeper room. The Julius right exit is vanilla, the left exit of the room that sends you into is vanilla, as is the right exit of the garden room <i>that</i> sends you into, which leads into Julius.
DoorRandom should be considered no logic, but can generally be assumed to be beatable, even though there is a slight possibility it won't be.
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