Difference between revisions of "SOTN/Richter"

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Line 157: Line 157:
 
1px 1px 0 #000; ">JMP</span> to perform a high backflip after hit.
 
1px 1px 0 #000; ">JMP</span> to perform a high backflip after hit.
 
|}
 
|}
== Tricks ==
+
 
 +
== Techniques ==
 +
 
 +
{| class="wikitable"
 +
!Move
 +
!Input
 +
!Damage
 +
!Total frames
 +
!Invincible frames
 +
!Notes
 +
|-
 +
|style="background-color:#252525;"|Rising Airslash
 +
|style="background-color:#252525;"|[[file:SotnArrowU.png]]+[[file:SotnArrowD.png]]+[[file:SotnArrow3.png]]+ <span style="
 +
color: white;
 +
font-weight: bold;
 +
font-size: 20px;
 +
text-shadow:
 +
-1px -1px 0 #000,
 +
1px -1px 0 #000,
 +
-1px 1px 0 #000,
 +
1px 1px 0 #000; ">JMP</span> + <span style="
 +
color: white;
 +
font-weight: bold;
 +
font-size: 20px;
 +
text-shadow:
 +
-1px -1px 0 #000,
 +
1px -1px 0 #000,
 +
-1px 1px 0 #000,
 +
1px 1px 0 #000; ">ATK</span>
 +
|style="background-color:#252525;"|80
 +
|style="background-color:#252525;"|34
 +
|style="background-color:#252525;"|33
 +
|style="background-color:#252525;"|Removes direction lock state.
 +
|}
 +
 
 +
{| class="wikitable"
 +
!Move
 +
!Input
 +
!Damage
 +
!Total frames
 +
!Invincible frames
 +
!Notes
 +
|-
 +
|style="background-color:#252525;"|Instant Airborne Airslash
 +
|style="background-color:#252525;"|[[file:SotnArrowU.png]]+[[file:SotnArrowD.png]]+[[file:SotnArrow3.png]]+ <span style="
 +
color: white;
 +
font-weight: bold;
 +
font-size: 20px;
 +
text-shadow:
 +
-1px -1px 0 #000,
 +
1px -1px 0 #000,
 +
-1px 1px 0 #000,
 +
1px 1px 0 #000; ">NEUTRAL</span> + <span style="
 +
color: white;
 +
font-weight: bold;
 +
font-size: 20px;
 +
text-shadow:
 +
-1px -1px 0 #000,
 +
1px -1px 0 #000,
 +
-1px 1px 0 #000,
 +
1px 1px 0 #000; ">JMP</span> + <span style="
 +
color: white;
 +
font-weight: bold;
 +
font-size: 20px;
 +
text-shadow:
 +
-1px -1px 0 #000,
 +
1px -1px 0 #000,
 +
-1px 1px 0 #000,
 +
1px 1px 0 #000; ">ATK</span>
 +
|style="background-color:#252525;"|80
 +
|style="background-color:#252525;"|34
 +
|style="background-color:#252525;"|33
 +
|style="background-color:#252525;"|You can adjust height with the gap between jump and attack.
 +
|}
 +
 
 +
{| class="wikitable"
 +
!Move
 +
!Input
 +
!Alternative Input
 +
!Damage
 +
!Total frames
 +
!Invincible frames
 +
!Notes
 +
|-
 +
|style="background-color:#252525;"|Sliding Airslash
 +
|style="background-color:#252525;"|[[file:SotnArrowU.png]]+[[file:SotnArrowD.png]]+[[file:SotnArrow3.png]](hold) + <span style="
 +
color: white;
 +
font-weight: bold;
 +
font-size: 20px;
 +
text-shadow:
 +
-1px -1px 0 #000,
 +
1px -1px 0 #000,
 +
-1px 1px 0 #000,
 +
1px 1px 0 #000; ">JMP</span> + <span style="
 +
color: white;
 +
font-weight: bold;
 +
font-size: 20px;
 +
text-shadow:
 +
-1px -1px 0 #000,
 +
1px -1px 0 #000,
 +
-1px 1px 0 #000,
 +
1px 1px 0 #000; ">ATK</span>
 +
|style="background-color:#252525;"|[[file:SotnArrowU.png]]+[[file:SotnArrowD.png]](hold) + <span style="
 +
color: white;
 +
font-weight: bold;
 +
font-size: 20px;
 +
text-shadow:
 +
-1px -1px 0 #000,
 +
1px -1px 0 #000,
 +
-1px 1px 0 #000,
 +
1px 1px 0 #000; ">JMP</span> + [[file:SotnArrow3.png]] + <span style="
 +
color: white;
 +
font-weight: bold;
 +
font-size: 20px;
 +
text-shadow:
 +
-1px -1px 0 #000,
 +
1px -1px 0 #000,
 +
-1px 1px 0 #000,
 +
1px 1px 0 #000; ">ATK</span>
 +
|style="background-color:#252525;"|80
 +
|style="background-color:#252525;"|34
 +
|style="background-color:#252525;"|33
 +
|style="background-color:#252525;"|Slide off a ledge and airslash immediately after. Can slide in one direction and airslash the opposite way.
 +
|}
 +
 
 
== Skips ==
 
== Skips ==
 
*[[SOTN Keep Skip|Keep Skip]]
 
*[[SOTN Keep Skip|Keep Skip]]

Revision as of 07:40, 15 June 2018

Richter Belmont
SotnRichter.png
platforms XBLA
PlayStation
categories Any%
All Bosses

Richter speedruns revolve around execution. This page includes information on the character, his special moves and some of the advanced tricks that can be performed.


Character Information

  • Base Hit Points: 50
  • HP gained per HP Max UP: 10
  • Defense: 0
  • Second castle damage multiplier: 2x

Special Moves

SotnArislash.gif

Move Input Damage Total frames Invincible frames Notes
Airslash / Blade Dash SotnArrowU.png+SotnArrowD.png+SotnArrow3.png+ ATK 80 34 33 Ignores airslash motion inputs for 18 frames. Can be chained when airborne. Can jump in a 6 frame window after an airslash.

SotnRichUpper.png

Move Input Damage Total frames Invincible frames Notes
Uppercut SotnArrowD.png+SotnArrowU.png + JMP 80 46 0 Cannot execute special moves for 4 frames after ceiling bonk.

SotnRichSlide.png

Move Input Damage Total frames Invincible frames Notes
Slide SotnArrowD.png(hold) + JMP 20 46 0 Can be chain-canceled into itself after 14 frames.

SotnRichVault.png

Move Input Damage Total frames Invincible frames Notes
Slide Kick / Vault Kick SotnArrowD.png(hold) + JMP + JMP 20 46 0 Hold ATK to perform a backflip after hit. Hold ATK + JMP to perform a high backflip after hit.

Techniques

Move Input Damage Total frames Invincible frames Notes
Rising Airslash SotnArrowU.png+SotnArrowD.png+SotnArrow3.png+ JMP + ATK 80 34 33 Removes direction lock state.
Move Input Damage Total frames Invincible frames Notes
Instant Airborne Airslash SotnArrowU.png+SotnArrowD.png+SotnArrow3.png+ NEUTRAL + JMP + ATK 80 34 33 You can adjust height with the gap between jump and attack.
Move Input Alternative Input Damage Total frames Invincible frames Notes
Sliding Airslash SotnArrowU.png+SotnArrowD.png+SotnArrow3.png(hold) + JMP + ATK SotnArrowU.png+SotnArrowD.png(hold) + JMP + SotnArrow3.png + ATK 80 34 33 Slide off a ledge and airslash immediately after. Can slide in one direction and airslash the opposite way.

Skips

Categories

Video Tutorials

Speed Values

horizontal speed values vertical speed values
walking 1.25 uppercut with scroll lock 4.0 UP
damage boost 1.25 damage boost TOP 3.0 UP
jumping 1.25 jump TOP 5.8 UP
uppercut 1.25 uppercut 7.5 UP
backflip 1.5 backflip TOP 4.5 UP
run 2.3
fall 0.8 falling TOP 7.0 DOWN
blade dash TOP 5.2
slide TOP 5.8 zipping 32.0 DOWN
slide kick TOP 6.1 slide kick flip TOP 4.8 UP
blade dash optimal AVERAGE 3.5
slide optimal AVERAGE 4.5