Difference between revisions of "SOTN/Richter"

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(Created page with "{| class="wikitable floatright" !colspan="2"|Richter Belmont |- !colspan="2"|180px |- |rowspan="2"|platforms |XBLA |- |PlayStation |- |rowspan="2"|cat...")
 
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|All Bosses
 
|All Bosses
 
|}
 
|}
 +
 +
Richter speedruns revolve around execution. This page includes information on the character, his special moves and some of the advanced tricks that can be performed.
  
  
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== Special Moves ==
 
== Special Moves ==
 +
[[file:SotnArislash.gif]]
 +
{| class="wikitable"
 +
!Move
 +
!Input
 +
!Damage
 +
!Total frames
 +
!Invincible frames
 +
!Notes
 +
|-
 +
|style="background-color:#252525;"|Airslash / Blade Dash
 +
|style="background-color:#252525;"|[[file:SotnArrowU.png]]+[[file:SotnArrowD.png]]+[[file:SotnArrow3.png]]+ <span style="
 +
color: white;
 +
font-weight: bold;
 +
font-size: 20px;
 +
text-shadow:
 +
-1px -1px 0 #000,
 +
1px -1px 0 #000,
 +
-1px 1px 0 #000,
 +
1px 1px 0 #000; ">ATK</span>
 +
|style="background-color:#252525;"|80
 +
|style="background-color:#252525;"|34
 +
|style="background-color:#252525;"|33
 +
|style="background-color:#252525;"|Ignores airslash motion inputs for 18 frames. Can be chained when airborne. Can jump in a 6 frame window after an airslash.
 +
|}
 +
 +
[[file:SotnRichUpper.png]]
 +
{| class="wikitable"
 +
!Move
 +
!Input
 +
!Damage
 +
!Total frames
 +
!Invincible frames
 +
!Notes
 +
|-
 +
|style="background-color:#252525;"|Uppercut
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|style="background-color:#252525;"|[[file:SotnArrowD.png]]+[[file:SotnArrowU.png]] + <span style="
 +
color: white;
 +
font-weight: bold;
 +
font-size: 20px;
 +
text-shadow:
 +
-1px -1px 0 #000,
 +
1px -1px 0 #000,
 +
-1px 1px 0 #000,
 +
1px 1px 0 #000; ">JMP</span>
 +
|style="background-color:#252525;"|80
 +
|style="background-color:#252525;"|46
 +
|style="background-color:#252525;"|0
 +
|style="background-color:#252525;"|Cannot execute special moves for 4 frames after ceiling bonk.
 +
|}
 +
 +
[[file:SotnRichSlide.png]]
 +
{| class="wikitable"
 +
!Move
 +
!Input
 +
!Damage
 +
!Total frames
 +
!Invincible frames
 +
!Notes
 +
|-
 +
|style="background-color:#252525;"|Slide
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|style="background-color:#252525;"|[[file:SotnArrowD.png]](hold) + <span style="
 +
color: white;
 +
font-weight: bold;
 +
font-size: 20px;
 +
text-shadow:
 +
-1px -1px 0 #000,
 +
1px -1px 0 #000,
 +
-1px 1px 0 #000,
 +
1px 1px 0 #000; ">JMP</span>
 +
|style="background-color:#252525;"|20
 +
|style="background-color:#252525;"|46
 +
|style="background-color:#252525;"|0
 +
|style="background-color:#252525;"|Can be chain-canceled into itself after 14 frames.
 +
|}
  
 +
[[file:SotnRichVault.png]]
 
{| class="wikitable"
 
{| class="wikitable"
 
!Move
 
!Move
 
!Input
 
!Input
 +
!Damage
 
!Total frames
 
!Total frames
 
!Invincible frames
 
!Invincible frames
!Speed
+
!Notes
 
|-
 
|-
|airslash/bladedash
+
|style="background-color:#252525;"|Slide Kick / Vault Kick
|uddf+atk
+
|style="background-color:#252525;"|[[file:SotnArrowD.png]](hold) + <span style="
|35
+
color: white;
|33
+
font-weight: bold;
|3.5 avg
+
font-size: 20px;
 +
text-shadow:
 +
-1px -1px 0 #000,
 +
1px -1px 0 #000,
 +
-1px 1px 0 #000,
 +
1px 1px 0 #000; ">JMP</span> + <span style="
 +
color: white;
 +
font-weight: bold;
 +
font-size: 20px;
 +
text-shadow:
 +
-1px -1px 0 #000,
 +
1px -1px 0 #000,
 +
-1px 1px 0 #000,
 +
1px 1px 0 #000; ">JMP</span>
 +
|style="background-color:#252525;"|20
 +
|style="background-color:#252525;"|46
 +
|style="background-color:#252525;"|0
 +
|style="background-color:#252525;"|Hold <span style="
 +
color: white;
 +
font-weight: bold;
 +
font-size: 20px;
 +
text-shadow:
 +
-1px -1px 0 #000,
 +
1px -1px 0 #000,
 +
-1px 1px 0 #000,
 +
1px 1px 0 #000; ">ATK</span> to perform a backflip after hit. Hold <span style="
 +
color: white;
 +
font-weight: bold;
 +
font-size: 20px;
 +
text-shadow:
 +
-1px -1px 0 #000,
 +
1px -1px 0 #000,
 +
-1px 1px 0 #000,
 +
1px 1px 0 #000; ">ATK</span> + <span style="
 +
color: white;
 +
font-weight: bold;
 +
font-size: 20px;
 +
text-shadow:
 +
-1px -1px 0 #000,
 +
1px -1px 0 #000,
 +
-1px 1px 0 #000,
 +
1px 1px 0 #000; ">JMP</span> to perform a high backflip after hit.
 
|}
 
|}
 
== Tricks ==
 
== Tricks ==
 
== Categories ==
 
== Categories ==
 +
== Video Tutorials ==
 +
Turbo Tutorials: Castlevania: Symphony of the Night Any% (0.2.1.1 Basic Richter Mechanics)
 +
{{#ev:youtube|L9AOtkhWThQ|560}}
 +
Turbo Tutorials: Castlevania: Symphony of the Night Any% (0.2.3.1 Richter Advanced Mechanics)
 +
{{#ev:youtube|EqcV4My9_6g|560}}

Revision as of 13:32, 13 June 2018

Richter Belmont
SotnRichter.png
platforms XBLA
PlayStation
categories Any%
All Bosses

Richter speedruns revolve around execution. This page includes information on the character, his special moves and some of the advanced tricks that can be performed.


Character Information

  • Base Hit Points: 50
  • HP gained per HP Max UP: 10
  • Defense: 0
  • Second castle damage multiplier: 2x
horizontal speed values vertical speed values
walking 1.25 uppercut with scroll lock 4.0 UP
damage boost 1.25 damage boost TOP 3.0 UP
jumping 1.25 jump TOP 5.8 UP
uppercut 1.25 uppercut 7.5 UP
backflip 1.5 backflip TOP 4.5 UP
run 2.3
fall 0.8 falling TOP 7.0 DOWN
blade dash TOP 5.2
slide TOP 5.8 zipping 32.0 DOWN
slide kick TOP 6.1 slide kick flip TOP 4.8 UP
blade dash optimal AVERAGE 3.5
slide optimal AVERAGE 4.5


Special Moves

SotnArislash.gif

Move Input Damage Total frames Invincible frames Notes
Airslash / Blade Dash SotnArrowU.png+SotnArrowD.png+SotnArrow3.png+ ATK 80 34 33 Ignores airslash motion inputs for 18 frames. Can be chained when airborne. Can jump in a 6 frame window after an airslash.

SotnRichUpper.png

Move Input Damage Total frames Invincible frames Notes
Uppercut SotnArrowD.png+SotnArrowU.png + JMP 80 46 0 Cannot execute special moves for 4 frames after ceiling bonk.

SotnRichSlide.png

Move Input Damage Total frames Invincible frames Notes
Slide SotnArrowD.png(hold) + JMP 20 46 0 Can be chain-canceled into itself after 14 frames.

SotnRichVault.png

Move Input Damage Total frames Invincible frames Notes
Slide Kick / Vault Kick SotnArrowD.png(hold) + JMP + JMP 20 46 0 Hold ATK to perform a backflip after hit. Hold ATK + JMP to perform a high backflip after hit.

Tricks

Categories

Video Tutorials

Turbo Tutorials: Castlevania: Symphony of the Night Any% (0.2.1.1 Basic Richter Mechanics)

Turbo Tutorials: Castlevania: Symphony of the Night Any% (0.2.3.1 Richter Advanced Mechanics)