Difference between revisions of "SOTN/Maria"

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Line 16: Line 16:
  
 
== Character Information ==
 
== Character Information ==
 +
*HP: ~200
 +
*MP: ~60
 +
*MP regenerates at a rate of around 1 MP per 48 frames.
 +
*HP gained per HP max up: 10
  
 
== Special Moves ==
 
== Special Moves ==
Line 21: Line 25:
 
{| class="wikitable"
 
{| class="wikitable"
 
!width="140"|Move
 
!width="140"|Move
!width="340"|Input
+
!width="440"|Input
 +
!MP cost
 
!Damage
 
!Damage
!MP Cost
 
 
!Total frames
 
!Total frames
 
!Invincible frames
 
!Invincible frames
Line 29: Line 33:
 
|-
 
|-
 
|style="background-color:#252525;"|Front Kick
 
|style="background-color:#252525;"|Front Kick
|style="background-color:#252525;"|[[file:SotnArrowR.png]][[file:SotnArrowR.png]]+ <span style="
+
|style="background-color:#252525;"|[[file:SotnArrowR.png]][[file:SotnArrowR.png]](hold) + <span style="
 
color: white;
 
color: white;
 
font-weight: bold;
 
font-weight: bold;
Line 38: Line 42:
 
-1px 1px 0 #000,
 
-1px 1px 0 #000,
 
1px 1px 0 #000; ">KICK</span>
 
1px 1px 0 #000; ">KICK</span>
 +
|style="background-color:#252525;"|1
 
|style="background-color:#252525;"|45
 
|style="background-color:#252525;"|45
|style="background-color:#252525;"|1
 
 
|style="background-color:#252525;"|60
 
|style="background-color:#252525;"|60
 
|style="background-color:#252525;"|0
 
|style="background-color:#252525;"|0
|style="background-color:#252525;"|
+
|style="background-color:#252525;"|Hold back to end the move sooner. Can also initiate run and move with [[file:SotnArrowL.png]] then [[file:SotnArrowR.png]]
|}
 
 
 
{| class="wikitable"
 
!width="140"|Move
 
!width="340"|Input
 
!Damage
 
!MP Cost
 
!Total frames
 
!Invincible frames
 
!Notes
 
 
|-
 
|-
 
|style="background-color:#252525;"|Uppercut
 
|style="background-color:#252525;"|Uppercut
Line 64: Line 58:
 
-1px 1px 0 #000,
 
-1px 1px 0 #000,
 
1px 1px 0 #000; ">JMP</span>
 
1px 1px 0 #000; ">JMP</span>
 +
|style="background-color:#252525;"|2
 
|style="background-color:#252525;"|80
 
|style="background-color:#252525;"|80
|style="background-color:#252525;"|2
 
 
|style="background-color:#252525;"|46
 
|style="background-color:#252525;"|46
 
|style="background-color:#252525;"|0
 
|style="background-color:#252525;"|0
|style="background-color:#252525;"|
+
|style="background-color:#252525;"|Can adjust the forward momentum of diagonal uppercuts by holding forward.
|}
 
 
 
{| class="wikitable"
 
!width="140"|Move
 
!width="340"|Input
 
!Damage
 
!MP Cost
 
!Total frames
 
!Invincible frames
 
!Notes
 
 
|-
 
|-
 
|style="background-color:#252525;"|Slide
 
|style="background-color:#252525;"|Slide
Line 90: Line 74:
 
-1px 1px 0 #000,
 
-1px 1px 0 #000,
 
1px 1px 0 #000; ">JMP</span>
 
1px 1px 0 #000; ">JMP</span>
 +
|style="background-color:#252525;"|1
 
|style="background-color:#252525;"|20
 
|style="background-color:#252525;"|20
|style="background-color:#252525;"|1
+
|style="background-color:#252525;"|39
|style="background-color:#252525;"|46
 
 
|style="background-color:#252525;"|0
 
|style="background-color:#252525;"|0
 +
|style="background-color:#252525;"| Can be chained after 27 frames.
 +
|-
 +
|style="background-color:#252525;"|Byakko
 +
|style="background-color:#252525;"|[[file:SotnArrowU.png]][[file:SotnArrowD.png]][[file:SotnArrow3.png]][[file:SotnArrowR.png]]+ <span style="
 +
color: white;
 +
font-weight: bold;
 +
font-size: 20px;
 +
text-shadow:
 +
-1px -1px 0 #000,
 +
1px -1px 0 #000,
 +
-1px 1px 0 #000,
 +
1px 1px 0 #000; ">SHOT</span>
 +
|style="background-color:#252525;"|30
 +
|style="background-color:#252525;"|40
 +
|style="background-color:#252525;"|
 +
|style="background-color:#252525;"|
 +
|style="background-color:#252525;"|
 +
|-
 +
|style="background-color:#252525;"|Guardian Knuckle
 +
|style="background-color:#252525;"|[[file:SotnArrowD.png]][[file:SotnArrow3.png]][[file:SotnArrowR.png]]+ <span style="
 +
color: white;
 +
font-weight: bold;
 +
font-size: 20px;
 +
text-shadow:
 +
-1px -1px 0 #000,
 +
1px -1px 0 #000,
 +
-1px 1px 0 #000,
 +
1px 1px 0 #000; ">SHOT</span>
 +
|style="background-color:#252525;"|12
 +
|style="background-color:#252525;"|50
 
|style="background-color:#252525;"|
 
|style="background-color:#252525;"|
 +
|style="background-color:#252525;"|
 +
|style="background-color:#252525;"|
 +
|-
 +
|style="background-color:#252525;"|Seiryuu
 +
|style="background-color:#252525;"|[[file:SotnArrowL.png]][[file:SotnArrowR.png]][[file:SotnArrow3.png]][[file:SotnArrowD.png]][[file:SotnArrow1.png]][[file:SotnArrowL.png]][[file:SotnArrowR.png]]+ <span style="
 +
color: white;
 +
font-weight: bold;
 +
font-size: 20px;
 +
text-shadow:
 +
-1px -1px 0 #000,
 +
1px -1px 0 #000,
 +
-1px 1px 0 #000,
 +
1px 1px 0 #000; ">ATK</span>
 +
|style="background-color:#252525;"|35
 +
|style="background-color:#252525;"|25
 +
|style="background-color:#252525;"|
 +
|style="background-color:#252525;"|
 +
|style="background-color:#252525;"|
 +
|-
 +
|style="background-color:#252525;"|Four Beasts
 +
|style="background-color:#252525;"|[[file:SotnArrowU.png]][[file:SotnArrow9.png]][[file:SotnArrowR.png]][[file:SotnArrow3.png]][[file:SotnArrowD.png]][[file:SotnArrow1.png]][[file:SotnArrowL.png]][[file:SotnArrow7.png]][[file:SotnArrowU.png]](Charge)+ [[file:SotnArrowD.png]] + <span style="
 +
color: white;
 +
font-weight: bold;
 +
font-size: 20px;
 +
text-shadow:
 +
-1px -1px 0 #000,
 +
1px -1px 0 #000,
 +
-1px 1px 0 #000,
 +
1px 1px 0 #000; ">ATK</span>
 +
|style="background-color:#252525;"|43
 +
|style="background-color:#252525;"|
 +
|style="background-color:#252525;"|
 +
|style="background-color:#252525;"|
 +
|style="background-color:#252525;"|Doubles the damage of Front Kick, Uppercut and Slide.
 
|}
 
|}
  
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|style="background-color:#252525;"| Must be in the air and have executed all remaining jumps.
 
|style="background-color:#252525;"| Must be in the air and have executed all remaining jumps.
 
|}
 
|}
 +
*Kicking after divekick extends the horizontal momentum.
  
 
== Skips ==
 
== Skips ==
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== Categories ==
 
== Categories ==
 +
*[[SOTN Maria Any% |Any%]]
 +
*[[SOTN Maria All Bosses | All Bosses]]
 
== Video Tutorials ==
 
== Video Tutorials ==
  
 
== Speed Values ==
 
== Speed Values ==
 
 
{| class="wikitable"
 
{| class="wikitable"
 
!colspan="2"|horizontal speed values
 
!colspan="2"|horizontal speed values
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|running
 
|running
 
|2.75
 
|2.75
 +
|-
 +
|slide optimal AVG
 +
|4.5
 +
|-
 +
|slide TOP
 +
|6.5
 
|-
 
|-
 
|front kick AVG
 
|front kick AVG

Revision as of 09:19, 24 June 2018

Maria Renard
SotnMaria.jpg
platforms Sega Saturn
categories Any%
All Bosses

Maria plays in a similar way to richter. All of her moves are unlocked at the start and the routes are similar. Unlike Richter she is much more resilient and can take a few hits without issues, allowing her to utilize damage boosts and some more room for mistakes. Console and emulator runs are separated into different categories due to a severe difference in performance.

Character Information

  • HP: ~200
  • MP: ~60
  • MP regenerates at a rate of around 1 MP per 48 frames.
  • HP gained per HP max up: 10

Special Moves

Move Input MP cost Damage Total frames Invincible frames Notes
Front Kick SotnArrowR.pngSotnArrowR.png(hold) + KICK 1 45 60 0 Hold back to end the move sooner. Can also initiate run and move with SotnArrowL.png then SotnArrowR.png
Uppercut SotnArrowD.pngSotnArrowU.png + JMP 2 80 46 0 Can adjust the forward momentum of diagonal uppercuts by holding forward.
Slide SotnArrowD.png(hold) + JMP 1 20 39 0 Can be chained after 27 frames.
Byakko SotnArrowU.pngSotnArrowD.pngSotnArrow3.pngSotnArrowR.png+ SHOT 30 40
Guardian Knuckle SotnArrowD.pngSotnArrow3.pngSotnArrowR.png+ SHOT 12 50
Seiryuu SotnArrowL.pngSotnArrowR.pngSotnArrow3.pngSotnArrowD.pngSotnArrow1.pngSotnArrowL.pngSotnArrowR.png+ ATK 35 25
Four Beasts SotnArrowU.pngSotnArrow9.pngSotnArrowR.pngSotnArrow3.pngSotnArrowD.pngSotnArrow1.pngSotnArrowL.pngSotnArrow7.pngSotnArrowU.png(Charge)+ SotnArrowD.png + ATK 43 Doubles the damage of Front Kick, Uppercut and Slide.

Techniques

Move Input Notes
Diving Uppercut SotnArrowD.png + JMP + SotnArrowU.png + JMP Must be in the air and have executed all remaining jumps.
  • Kicking after divekick extends the horizontal momentum.

Skips

Categories

Video Tutorials

Speed Values

horizontal speed values
walking / jumping 1.5
running 2.75
slide optimal AVG 4.5
slide TOP 6.5
front kick AVG 4.2
front kick TOP 6.5
dive kick AVG 5.0
dive kick TOP 5.5
uppercut diagonal 4.8