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Castlevania Speedrunning β

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Cv4/tricks

13 bytes added, 21:58, 8 May 2019
Jumping
=== Jumping ===
*Simon can jump over some enemies so long as they are moving forward.
*When you jump down from a ledge that's at least 2 blocks high, you are forced into a crouching statefor 10 frames. You can avoid this by just jumping. Every time you jump means one less frame you would have to crouch. Walking off usually avoids this crouching state entirely, but wastes a couple of frames.
*It is possible to jump while using a subweapon. If you land while throwing one, you can jump immediately without losing any time.
*Jumping does have less frames then the walking animation and can reduce lag on some screens. When you jump immediately you can take off without seeing a single standing frame. This is a hart thing to master because pressing jump to early will result in no jump.
*The ascending and descending part of the jump can be used to get hold on ground tiles.
=== One and Two frame Jumps ===