Cv4/stage8

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Revision as of 21:32, 30 January 2020 by Vruche (talk | contribs) (8-2 Stair boost)
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Level Details
Game Super Castlevania IV
Level sections 8-1, 8-2
Level name Catacombs
Previous level Stage 7
Next level Stage 9

Safe

Hanage Route

Notes: This route showcases some varying differences.

A Strategy for Consistent 1 Frame Jump (Controller)

Alternate Optimal Strategies

8-1 Top and Bottom route

Showing Top and bottom route (over below crusher in the beginning)

Note: You need to take these dmg routes depending on if you go under or over the first crushers to make it to the eyeball boost in time. Also to have sufficient health for all the boosts on 8-2. On Top route, theres also room for a bat boost on the falling brick bridge just before 8-2 if you want to optimize it even more. NOTE that bottom route is planned for you to take the stair jump on 8-2 if you're doing all the boosts on 8-2. If you dont want to go for stair jump you could either take the wall meat on 8-1(the one you go for in top route) or you could skip the wall skeleton boost on 8-2 by cross whiping it to not loose any time other than the time gained by the boost.

8-1 Easy Strategy to Replace the Second 1f Jump

8-1 Alternative Strategy to get past Bone Pillar (consistent)

8-1 Eyeball Boost over Crusher

EyeballBoostOverCrusher.PNG


1. Make sure you start the jump at this spot. You have a view pixel to make it but try to make a good cue.

2. Jump and whip down (limp whip). The whip and jump are almost together. You try to stun the eyeball in front of you so you have enough frames to get through the second crasher.

3. You almost walk of the edge before the crusher. Jump late. If you jump early you will jump into the hitbox of the crusher again.

8-2 Stair boost

Press B then Y very quickly while holding right+down.

It saves around 25 frames, for the cost of 2 hp.

It can also be used to get past the crushers early without doing the stair jump, in case you are not comfortable with the stair jump. (it is about as fast but costs hp)

Vegas Bridge RNG/behavier Explenation