Difference between revisions of "Cv4/stage8"

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Revision as of 00:56, 25 July 2022

Level Details
Game Super Castlevania IV
Level sections 8-1, 8-2
Level name Catacombs
Previous level Stage 7
Next level Stage 9

Safe Route

Notes:

  • This route showcases a safe way to get through the first screen in 8-1 and avoids any extra damage boosts. It is intended for those who want to achieve sub 40 minutes.
  • At 0:33 you need to jump early from the middle of the bone pillar to the next platform, your iframes are much shorter from the blood/goo.
  • At 0:47 is important to note that you will spawn an extra bone dragon if you whip any candles or kill the eyeball after the crushers.
  • At 1:11 if your health is good you may not need to grab the wall meat, it is optional.

Optimal Route

  • It is important to note that the stage will start with the first crusher in different positions. Top route will be determined if the crusher is at the bottom and allows you to jump immediately on to it. And bottom route will be determined if you have to wait for the crusher to jump on.
  • You need to take these damage routes depending on if you go under or over the first crushers to make it to the eyeball boost in time.
  • You need to have sufficient health for all the boosts on 8-2.
  • Top route, there is also room for a bat boost on the falling brick bridge just before 8-2 if you want to optimize it even more.
  • Bottom route is planned for you to take the stair jump on 8-2 if you're doing all the boosts on 8-2. If you don't want to go for stair jump you could either take the wall meat on 8-1 (the one you go for in top route) or you could skip the wall skeleton boost on 8-2 by cross whipping it to not lose any time other than the time gained by the boost.

Bottom Route

Alternative Bottom Route

Notes:

  • This is the Hanage route and showcases another way to do bottom route [time difference unsure]

Top Route

Note: I did not go for vegas since it is not save to do. A death there will cost you the sub 32 run.

8-1 Eyeball Boost Visual Cue

Stage8-1.png

Notes:

  • The visual cue above is intended for whipping the eyeball downward.
  • Whipping down is a much tighter frame window to make it through the subsequent crusher. You can opt to do a limp whip but the visual cue may be different.

Visual Cue Option 2

8-1 Eyeboost.jpg

Notes:

  • Jump when Simon's sprite is centered with the circle design on the platform (marked in purple). There are many different ways to do this damage boost.

8-2 Stair Boost

Notes:

  • Press B then Y at the same time while holding right + down.
  • It saves around 25-30 frames (~.4 to ~.5 sec) for the cost of 2 HP.
  • It can also be used to get past the crushers early without doing the stair jump (it is about as fast but costs HP).

8-2 Stairs Leap Time Comparisons

Notes:

  • 4 Options for clearing the 8-2 stairs leap/boost section of the room, each compared.


8-1 Easier 1f Jump Set-Up

8-1 Alternative Strategy to get past Bone Pillar

Notes:

  • Make sure you start the jump at this spot. You have a view pixel to make it but try to make a good cue.
  • Jump and whip down (or limp whip). The whip and jump are almost together. You try to stun the eyeball in front of you so you have enough frames to get through the second crusher.
  • You almost walk of the edge before the crusher. Jump late. If you jump early you will jump into the hitbox of the crusher again.



Strat compare Time saves

8-2 Falling Room Strategies

Notes:

  • Comparison of the 2 most utilized strategies in clearing the 8-2 Stair Fall.

note: try to order videos how they appear in the stage.

8-2 Stair boost

It saves around 25-30 frames, for the cost of 2 hp.

It can also be used to get past the crushers early without doing the stair jump. (it is about as fast but costs hp)


Technical Information

Vegas Bridge RNG Explanation

Boss: The Monster

Early Orb

Stage 8 Early Orb Jump Pixel.jpg

Notes:

  • This is an image of the left-most pixel Simon can stand on this platform. This is required for the early orb grab (which is a 50/50 chance due to collision detection only detecting every other frame).